Jack_Novitsky писал(а):Я уже заменил Engine.dll. Все работать будет?
Создаю локальный сервер по способу описанному тут:
http://csmania.ru/forum/viewtopic.php?f ... &sk=t&sd=a
С помощью лоадера пытаюсь присоединиться к игре, все равно cервер требует запущенного стима ):
Connecting to 192.168.56.50...
90.426: Sending UDP connect to 192.168.56.50
Server using lobbies #0, requiring pw no, lobby id 0
The server requires that you be running Steam.
[L4DUI] CL4DBasePanel::OnLevelLoadingFinished( Had Error, The server requires that you be running Steam.
, )
[L4DUI] CL4DBasePanel::OnFrameClosed( 2, 21 )
[L4DUI] OnOpen( `GenericConfirmation`, caller = `<NULL>`, hidePrev = 0, setActive = 0, wt=13, wpri=1 )
[L4DUI] GenericConfirmation::SetWindowTitle : #L4D360UI_MsgBx_DisconnectedFromServer
[L4DUI] GenericConfirmation::SetMessageText : The server requires that you be running Steam.
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] CL4DBasePanel::CloseAllWindows()
[L4DUI] CL4DBasePanel::CloseAllWindows() - Keeping msgbox type 13 of priority 1.
[L4DUI] After close all windows:
[L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1, setActive = 1, wt=22, wpri=0 )
[L4DUI] OpenWindow: Another window 03D1A800`GenericConfirmation` is having priority 1, deferring `MainMenu`!
[L4DUI] CUIGameData::Notify( SERVERS_USER_GROUPS_SEARCH_COMPLETED, 0, 0)
[L4DUI] CL4DBasePanel::OnFrameClosed( 1, 13 )
[L4DUI] CL4DBasePanel::OnFrameClosed( 1, 13 ) -> Activated `MainMenu`, pri=0
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL -> MMSTATE_SEARCHING )
[L4DUI] CUIGameData::Notify( SERVERS_USER_GROUPS_SEARCH_COMPLETED, 0, 0)
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DMM] CMatchmaking(state = 5)::SessionNotification( 1(SEARCH_COMPLETED), 0 )
[L4DUI] CUIGameData::SessionNotification( 1, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING -> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 1, 0)