Как всегда. P.S хорошо отдают (torrent).Genya Arikado писал(а):Nils
No-Steam версия?
changelog
SVN BUILD 2906
- Added Ryan
- Added Lawrence
- Added Ryan and lawrence hands.
- Added new characters to character select.
- Fixed female animations when climbing and changing weapon.
- NEW RPD script based objective system.
- New fire entity system with linked sounds.
- New RPD settings and weapons.
- Huge changes to suburbs, new lighting, house chances, spawns, locations + fixes.
- Lighting fixes for cyprus park, clipped tents and areas fixes for navigation. Lighting ajustments.
- Wildlife system implimented and linked to all maps.
- Fixed one hit headshots on survivors as a zombie.
- Fixed one hit headhots on zombies using the phone.
- Adjusted shotguns non-headshot damage.
- Adjusted hunted entire gamemode spawn weapons
- Adjusted weapons on park and aurora estates.
- New compile for Hunted version of aurora estates, window and prop fade fixes.
- Zombie AI adjustements for hearing and responding to sound.
- Zombie AI adjustements for NOT seeing survivors hidden in the dark when not making sound.
- Fixed kabar animations.
- New button system for RPD and new objective text system.
- Adjusted decal limit in maps.
- Map registry system for tracking players data in levels.
- Removed joining as a survivor after 5 minuites of the round starting.
- Adjusted sounds and sound system to work with all maps.
- Fixed sounds in RPD.
- Added kickstarter icons for kickstarter backers.
- Added plight weapon (not spawned in maps yet).
- Added new ringtones for specific backers on kickstarter (new ZPS ones)
- Added credits + credits music. Can be controlled with arrow keys.
- Menu and local player data adjustments.
- New props for park and RPD.
- Entire new kitchen prop set for RPD.
- AK skin adjustments.
- Nav mesh fixes for all maps.
- Encrypted all weapon and script files to ensure no tampering on servers.
- Enjusted delay on phone pinging in hunted.
- Added more commands to VScripting for use with RPD new system.
- Added working monitors to RPD.
- Adjusted grenade code.
- Added refraction on tent blockers. (with LODS).
- Weapon handling sounds for AK.
- Added gameservers intro logo.
- Added new survivor models.
- Added back RPD helicopter finale.
- Added pilot to chopper.
- Adjusted number of zombies in CH_AuroraEstates
- Fixed issues with ryans arm texture.
SVN BUILD 2702
- Adjusted how zombies hear sounds that are above or below.
- Changed default weapons in hunted.
- Adjusted melee weapon impact sounds to respond to zombie hits properly.
- Added working door sounds to code. Sounds are WIP.
- Added new door sound system to handle sounds.
SVN BUILD 2698
- Allowed player spawns to be enabled/disabled for survivor only spawns.
SVN BUILD 2695
- Added file consistency checking for the changelog to allow for invalid version checks in the beta.
- Made it so zombies will break doors if you open it into them.
- Zombies will attempt to attack if you shoot them when they are smacking a door.
- Zombies will change attack target when being shot if they don't see their target.
- Zombies will not update the last known position of an enemy if they shoot a random gun.
SVN BUILD 2694
- Added melee weapon sounds (NOT IN SYNC YET)
- Adjusted nailgun detection code for client/server. Still wip.
- Adjusted number of barricades in a house from 32 to 16 max per house.
- Dying or disconnecting from a server makes you drop weapons / ammo.
- Disabling carrying ammo from the previous round to the next on all gamemodes.
- Removed dust effects when dropping ammo and weapons.
- Added new weapon materials and physics sounds for bat, knife etc.
- New extinguisher fixes to looping sounds.
SVN BUILD 2656
- Added and fixed extinguisher sounds and animations.
- Adjusted hitbox system to the new priority based-hitboxes on zombies.
- Adjusted melee weapon code and handling of impact events and sounds.
- Added missing sounds to code and new debugging tools.
SVN BUILD 2653
- Melee weapon sounds placeholder entry points.
- Adjusted weapon scripts and balence.
- New map fixes for problems in RPD.
- New park fixes for map and nav mesh.
- Fixed weapon switching during kill-cams.
- Added sound instance for impact on the world vs enemy for all weapons.
- New sounds and music fixes.
- New events and additional sounds.
SVN BUILD 2633
- Music system fix, added to Extraction first.
- Adjusted weapon and ammo pickup code.
- Fixed GPS mouse scrolling limits for extraction.
- Navmesh fixes for RPD and Aurora Estates (Extraction)
- Character selection animation wip updates.
- RPD zombie count adjustments.
- Park changes fixes and new props.
- Fix for RPD doors.
- Changes to RPD objectives and fixes.
SVN BUILD 2620
- Fixed being able to pickup weapons and ammo through the wall.
- Adjusted pickup code to make it more accurate for selecting ammo and weapons.
- GPS scroll in and out with MOUSE1 and RELOAD keys working.
- Adjusted GPS background temporary to match with the map.
- Fixed music system to work with all gamemodes.
- Fixed music transitions between tracks.
- Music added and linked properly to server/client and extraction mode.
SVN BUILD 2618
- Implimented testing copy of music system with placeholder. Still very WIP.
- Adjusted IK on animations as a test.
- Cleaned up networking code for players.
- Adjustments and fixes to RPD.
- Fixed the areaportal leaks in RPD.
- Small changes to park and small fixes.
- Music system linked to extraction as a test. Doesn't always play.
SVN BUILD 2612
- Hints changed and adjusted.
- Park adjustments for some little minor fixes.
- Weapon handling adjustment on some weapons.
- Adjusted ammo on extraction.
- Adjusted survivor tracking AI as to limit the teleporting.
SVN BUILD 2605
- Adjusted spawn generation code.
- Adjusted soundsystem.
- Changed how the president handles spawn delays for zombies to try fix the no zombies spawning bug.
- Fixes for extraction on aurora estates.
- Nav mesh fixes for extraction.
SVN BUILD 2603
- Adjusted weapon pickup code to fix picking up weapons you're not looking at.
- Adjusted hintsystem to account for round delay.
- Adjusted hintsystem to allow global and map-based hints.
- Made it so you can pickup ammo from a weapon on the floor if you have a weapon that shares type.
- Cleaned adjusted and optimised player code.
- Adjusted RPD nav mesh.
- Changed how zombies recieve damage, now revert to ragdoll more ofter, especially from melee.
- Removed barricade ammo auto-selecting nailgun.
SVN BUILD 2601
- Added new contagion hint system. Visuals of the system are heavy WIP. Still more hints to come.
- New GPS map texture for extraction.
- RoanokePD: Fixed Finale B Objective coordinates.
- RoanokePD: Placed barricades in various places (No more confused players using keys on blocked doors)
- RoanokePD: Opened up the door again in back room (Guard station 4)
- AuroraEstates: Tweaked GPS overview
- AuroraEstates: Fixed window barricade (yellow house)
- AuroraEstates: Removed barricade from stairs (Patriot House)
- CyprusPark: Added Vaccine machine
- CyprusPark: Fixed ai zombie blind spot on navmesh
- New high quality flashlight texture.
- Hintsystem sound.
- New gazebo model and vaccine machine props.
- Playgroup prop material fix.
- Hint system changes and more hints.
- Hint system save/loading hint data file.
- Added enable/disable hint system in Options > Multiplayer.
- Remove noculling from nicole's texture skin.
SVN BUILD 2569
- Zombie ai changes and weapon adjust changes.
- Removed viewpunch problem in server.
SVN BUILD 2568
- New version of Aurora Estates for both CX and CH.
- New props for Park and RPD.
- Adjusted zombie AI for detecting when stuck (zombies walking into walls)
- Adjusted zombie behaviour in relation to seeing players when wandering around.
- Adjusted Roar code for zombies not ignoring roaring player zombies.
- Adjusted weapon handling of ak74 and ar15.
- Added viewmodel and animations for the pocket light.
SVN BUILD 2561
- Adjusted FOV slider to show value and max out at 120.
- Added Ak74 new animations and weapon back to code.
- Fixed menu selecting the correct ringtone.
- Adjusted audio direction in attempt to fix 5 and 7.1 surround sound.
- Adjusted weapons and ammo on extraction.
- Adjusted zombie gibbing settings.
- Added weapon view snapping code for rapid fire weapons (ak and ar only).
- Adjusted weapon handling code slightly.
- Fixed cockroaches being able to open doors.
SVN BUILD 2554
- Fixed ringtones ingame
- Removed Ak74 until new animations.
- Other fixes in maps.
- Adjusted melee damage fixes.
SVN BUILD 2542
- Park fixes and updates.
- RPD fixes and updates.
- New props for maps added.
- Adjusted pocket light attachment position fix.
- Adjusted damage settings for weapons in hunted and friendly fire.
- Adjusted damage handling system, moved to overall damage setting code.
SVN BUILD 2537
- Adjusted nav mesh on RPD.
- Adjusted zombie spawn multiplier for RPD based on player count.
- Added Ak74 textures base model and bast materials.
- Added Ak74 to code and scripts.
SVN BUILD 2523
- Fixed zombie blending camera from being shakey and broken.
- Adjusted text reading values.
- Added back voice command menu with slight adjustments and limits.
- Added link to client connect and disconnect for gamemode code to make use of.
SVN BUILD 2517
- Adjusted zombie spawns for exaction lower number of players.
- Added over and under shotgun icon to scoreboard.
- Fixed certian spawn issues.
- Added pocketlight physical model and game link code.
- Adjusted extracion balance further.
SVN BUILD 2514
- Fixed spawning behind the baseball net in park.
- Added missing medical tent materials.
- Add outline select glow to new sledgehammer.
- Latest version of park.
SVN BUILD 2513
- Remove sprinting while crouched animation.
- Fixed Options > Multiplayer.
- Phone ringtone and background options added to multiplayer.
- Removed names showing up in the bottom corner in hunted.
- Fixed gamemode settings for capitalized map names.
- Fixed proper map names in the scoreboard.
- Added health to the scoreboard (placeholder)
- Added voice icon of who's speaking to the scoreboard.
- Added Sledgehammer melee weapon with new killcam.
- Added head damage to sledgehammer killcam.
- Added pocket light item and code.
- Melee damage adjustment based on location of impact. (Hitting arms is less damage, head is more)
- Added check for leg gibbing to only happen on solid ground.
- Adjusted max height in which grappling can be done.
SVN BUILD 2499
- Added new survivor animations, less static for now.
- Added voice speaking icon to scoreboard.
- Added temp health indicator to scoreboard.
- Removed broken attenuated zombie hitting sound that could be heard everywhere.
- Added updated and fixed RoanokePD and objectives.
- Added updated and fixed Aurora Estates (Ex)
- Updated navmesh for RoanokePD.
- Updated navmesh for Aurora Estates (Ex)
- Added developer, playtester and kickstarter icons to scoreboard.
- Updated reward system code for handling steam ID's for people.
- Updated survivor pathing.
- Fixed survivors "sliding" across the floor after being told to stop.
- Barricades now change colour based on wether you have ammo or there is something or someone blocking.
- Fixed gamemode detection for maps, now checks for upper and lowercase map names, fixed for server usage.
- Added melee weapons to the scoreboard, need proper icons for each weapon though...
- Lots of small changes to balance.
SVN BUILD 2487
- Fixed baseball bats and kabar weapon glows on world model txtures.
- Added FOV adjustement slider to video options.
- Added Mirrors back to the game.
- Added Enable/Disable mirrors to the video options.
- Fixed survivors nav pathing.
- Adjusted zombie attack distance for non-player targets.
- Adjusted zombie AI in relation to losing a target.
- Latest Roanoke PD with fixes objectives and other fixes.
- Weapon spawns code fixes.
- Extraction difficulty adjusted better per player, constant zombies adjusted.
- Extraction difficulty adjusted per house completed.
- Console commands added to adjust extraction difficulty.
SVN BUILD 2461
- Adjusted navigation code on Hunted. Possible crash fix.
- Fixed shiny common zombie textures.
SVN BUILD 2460
- Fixed zombie navigation more on extraction.
- Fixed zombie climing in windows and doors not to get stuck.
- Fixed AI when crouching to not break locomotion code.
- Fixed sound issues in various places.
- Adjusted zombie AI attacking system.
SVN BUILD 2448
- Added command "sensitivity_ironsight_scope" for adjusting mouse sensitivity in scoped mode.
- Zombie players can't hit zombie AI, fixes accidently hitting zombies or them getting in the way.
- Create entire working navmesh for suburbs, update for hunted and extraction..
- Adjusted survivor AI responding to another survivor climbing over a fence.
- Added security for issues resulting in death of survivors or them getting stuck.
- Added fix for random zombies dying in the street, result of broken zombie culling.
- Adjusted zombie senses in horde mode.
- Adjusted zombie player spawns on RPD.
- Navmesh repairs.
SVN BUILD 2441 ----------------------------------------------------------
- Fixed navmesh issues on suburbs.
- Adjusted spawn system for zombies in RPD.
- Adjusted spawn system for everyone in Park map.
- Adjusted zombie spawns on suburbs.
SVN BUILD 2438 ----------------------------------------------------------
- Fixed old nav mesh issue.
- Adjusted difficulty.
- Fixed tracking AI.
- Fixed zombies getting stuck trying to get to extracted survivors.
- Fixed survivors getting stuck outside the map, added protection for events.
- Other minor code changes for gameplay fixes.
- Added zombie culling system for removing trapped or lonely zombies.
SVN BUILD 2430 ----------------------------------------------------------
- Fixed animation issue.
- Fixed lack of player for weapon crash bug.
SVN BUILD 2427 ----------------------------------------------------------
- Added Kabar weapon.
- Added Baseball bat weapon.
- Added Metal Baseball bat weapon.
- Zombie player better damage adjustments + console variables to test.
- Difficulty zombie spawning adjustements.
- Ammo count difficulty adjustments.
- New weapon added to the code.
- Survivor voice icon when talking added.
- Added new zombie animations to fix some errors.
- Fixed problems with zombie player gibbing.
- Added more zombie gibbing to the modular zombie characters.
- Fixed missing models for unused arrow items.
- Fixed door shove animation loop.
- Fixed survivor AI having no pupils.
- Added protection for looping animation of death for crawlers.
- Disabled insta kills on crawling infected.
- Disabled damage on insta killed zombies.
- Added back ambient sounds for ALL maps!!!!
- Added new footstep and foilage sounds.
- Fixed non-attenuated zombie melee sounds.
- Added weapon selection icons for new weapons.
- Added new objective based gamemode level, Roanoke PD.
- Fixed missing weapon in Tony's arms in character selection.
- Fixed crouching stamina boost.
- Fixed certian hitbox damage priority situations.
- Fixed fade distance on ammo and grenades.
- Added missing texture zombie texture for aurora estates.
- Added Ryan
- Added Lawrence
- Added Ryan and lawrence hands.
- Added new characters to character select.
- Fixed female animations when climbing and changing weapon.
- NEW RPD script based objective system.
- New fire entity system with linked sounds.
- New RPD settings and weapons.
- Huge changes to suburbs, new lighting, house chances, spawns, locations + fixes.
- Lighting fixes for cyprus park, clipped tents and areas fixes for navigation. Lighting ajustments.
- Wildlife system implimented and linked to all maps.
- Fixed one hit headshots on survivors as a zombie.
- Fixed one hit headhots on zombies using the phone.
- Adjusted shotguns non-headshot damage.
- Adjusted hunted entire gamemode spawn weapons
- Adjusted weapons on park and aurora estates.
- New compile for Hunted version of aurora estates, window and prop fade fixes.
- Zombie AI adjustements for hearing and responding to sound.
- Zombie AI adjustements for NOT seeing survivors hidden in the dark when not making sound.
- Fixed kabar animations.
- New button system for RPD and new objective text system.
- Adjusted decal limit in maps.
- Map registry system for tracking players data in levels.
- Removed joining as a survivor after 5 minuites of the round starting.
- Adjusted sounds and sound system to work with all maps.
- Fixed sounds in RPD.
- Added kickstarter icons for kickstarter backers.
- Added plight weapon (not spawned in maps yet).
- Added new ringtones for specific backers on kickstarter (new ZPS ones)
- Added credits + credits music. Can be controlled with arrow keys.
- Menu and local player data adjustments.
- New props for park and RPD.
- Entire new kitchen prop set for RPD.
- AK skin adjustments.
- Nav mesh fixes for all maps.
- Encrypted all weapon and script files to ensure no tampering on servers.
- Enjusted delay on phone pinging in hunted.
- Added more commands to VScripting for use with RPD new system.
- Added working monitors to RPD.
- Adjusted grenade code.
- Added refraction on tent blockers. (with LODS).
- Weapon handling sounds for AK.
- Added gameservers intro logo.
- Added new survivor models.
- Added back RPD helicopter finale.
- Added pilot to chopper.
- Adjusted number of zombies in CH_AuroraEstates
- Fixed issues with ryans arm texture.
SVN BUILD 2702
- Adjusted how zombies hear sounds that are above or below.
- Changed default weapons in hunted.
- Adjusted melee weapon impact sounds to respond to zombie hits properly.
- Added working door sounds to code. Sounds are WIP.
- Added new door sound system to handle sounds.
SVN BUILD 2698
- Allowed player spawns to be enabled/disabled for survivor only spawns.
SVN BUILD 2695
- Added file consistency checking for the changelog to allow for invalid version checks in the beta.
- Made it so zombies will break doors if you open it into them.
- Zombies will attempt to attack if you shoot them when they are smacking a door.
- Zombies will change attack target when being shot if they don't see their target.
- Zombies will not update the last known position of an enemy if they shoot a random gun.
SVN BUILD 2694
- Added melee weapon sounds (NOT IN SYNC YET)
- Adjusted nailgun detection code for client/server. Still wip.
- Adjusted number of barricades in a house from 32 to 16 max per house.
- Dying or disconnecting from a server makes you drop weapons / ammo.
- Disabling carrying ammo from the previous round to the next on all gamemodes.
- Removed dust effects when dropping ammo and weapons.
- Added new weapon materials and physics sounds for bat, knife etc.
- New extinguisher fixes to looping sounds.
SVN BUILD 2656
- Added and fixed extinguisher sounds and animations.
- Adjusted hitbox system to the new priority based-hitboxes on zombies.
- Adjusted melee weapon code and handling of impact events and sounds.
- Added missing sounds to code and new debugging tools.
SVN BUILD 2653
- Melee weapon sounds placeholder entry points.
- Adjusted weapon scripts and balence.
- New map fixes for problems in RPD.
- New park fixes for map and nav mesh.
- Fixed weapon switching during kill-cams.
- Added sound instance for impact on the world vs enemy for all weapons.
- New sounds and music fixes.
- New events and additional sounds.
SVN BUILD 2633
- Music system fix, added to Extraction first.
- Adjusted weapon and ammo pickup code.
- Fixed GPS mouse scrolling limits for extraction.
- Navmesh fixes for RPD and Aurora Estates (Extraction)
- Character selection animation wip updates.
- RPD zombie count adjustments.
- Park changes fixes and new props.
- Fix for RPD doors.
- Changes to RPD objectives and fixes.
SVN BUILD 2620
- Fixed being able to pickup weapons and ammo through the wall.
- Adjusted pickup code to make it more accurate for selecting ammo and weapons.
- GPS scroll in and out with MOUSE1 and RELOAD keys working.
- Adjusted GPS background temporary to match with the map.
- Fixed music system to work with all gamemodes.
- Fixed music transitions between tracks.
- Music added and linked properly to server/client and extraction mode.
SVN BUILD 2618
- Implimented testing copy of music system with placeholder. Still very WIP.
- Adjusted IK on animations as a test.
- Cleaned up networking code for players.
- Adjustments and fixes to RPD.
- Fixed the areaportal leaks in RPD.
- Small changes to park and small fixes.
- Music system linked to extraction as a test. Doesn't always play.
SVN BUILD 2612
- Hints changed and adjusted.
- Park adjustments for some little minor fixes.
- Weapon handling adjustment on some weapons.
- Adjusted ammo on extraction.
- Adjusted survivor tracking AI as to limit the teleporting.
SVN BUILD 2605
- Adjusted spawn generation code.
- Adjusted soundsystem.
- Changed how the president handles spawn delays for zombies to try fix the no zombies spawning bug.
- Fixes for extraction on aurora estates.
- Nav mesh fixes for extraction.
SVN BUILD 2603
- Adjusted weapon pickup code to fix picking up weapons you're not looking at.
- Adjusted hintsystem to account for round delay.
- Adjusted hintsystem to allow global and map-based hints.
- Made it so you can pickup ammo from a weapon on the floor if you have a weapon that shares type.
- Cleaned adjusted and optimised player code.
- Adjusted RPD nav mesh.
- Changed how zombies recieve damage, now revert to ragdoll more ofter, especially from melee.
- Removed barricade ammo auto-selecting nailgun.
SVN BUILD 2601
- Added new contagion hint system. Visuals of the system are heavy WIP. Still more hints to come.
- New GPS map texture for extraction.
- RoanokePD: Fixed Finale B Objective coordinates.
- RoanokePD: Placed barricades in various places (No more confused players using keys on blocked doors)
- RoanokePD: Opened up the door again in back room (Guard station 4)
- AuroraEstates: Tweaked GPS overview
- AuroraEstates: Fixed window barricade (yellow house)
- AuroraEstates: Removed barricade from stairs (Patriot House)
- CyprusPark: Added Vaccine machine
- CyprusPark: Fixed ai zombie blind spot on navmesh
- New high quality flashlight texture.
- Hintsystem sound.
- New gazebo model and vaccine machine props.
- Playgroup prop material fix.
- Hint system changes and more hints.
- Hint system save/loading hint data file.
- Added enable/disable hint system in Options > Multiplayer.
- Remove noculling from nicole's texture skin.
SVN BUILD 2569
- Zombie ai changes and weapon adjust changes.
- Removed viewpunch problem in server.
SVN BUILD 2568
- New version of Aurora Estates for both CX and CH.
- New props for Park and RPD.
- Adjusted zombie AI for detecting when stuck (zombies walking into walls)
- Adjusted zombie behaviour in relation to seeing players when wandering around.
- Adjusted Roar code for zombies not ignoring roaring player zombies.
- Adjusted weapon handling of ak74 and ar15.
- Added viewmodel and animations for the pocket light.
SVN BUILD 2561
- Adjusted FOV slider to show value and max out at 120.
- Added Ak74 new animations and weapon back to code.
- Fixed menu selecting the correct ringtone.
- Adjusted audio direction in attempt to fix 5 and 7.1 surround sound.
- Adjusted weapons and ammo on extraction.
- Adjusted zombie gibbing settings.
- Added weapon view snapping code for rapid fire weapons (ak and ar only).
- Adjusted weapon handling code slightly.
- Fixed cockroaches being able to open doors.
SVN BUILD 2554
- Fixed ringtones ingame
- Removed Ak74 until new animations.
- Other fixes in maps.
- Adjusted melee damage fixes.
SVN BUILD 2542
- Park fixes and updates.
- RPD fixes and updates.
- New props for maps added.
- Adjusted pocket light attachment position fix.
- Adjusted damage settings for weapons in hunted and friendly fire.
- Adjusted damage handling system, moved to overall damage setting code.
SVN BUILD 2537
- Adjusted nav mesh on RPD.
- Adjusted zombie spawn multiplier for RPD based on player count.
- Added Ak74 textures base model and bast materials.
- Added Ak74 to code and scripts.
SVN BUILD 2523
- Fixed zombie blending camera from being shakey and broken.
- Adjusted text reading values.
- Added back voice command menu with slight adjustments and limits.
- Added link to client connect and disconnect for gamemode code to make use of.
SVN BUILD 2517
- Adjusted zombie spawns for exaction lower number of players.
- Added over and under shotgun icon to scoreboard.
- Fixed certian spawn issues.
- Added pocketlight physical model and game link code.
- Adjusted extracion balance further.
SVN BUILD 2514
- Fixed spawning behind the baseball net in park.
- Added missing medical tent materials.
- Add outline select glow to new sledgehammer.
- Latest version of park.
SVN BUILD 2513
- Remove sprinting while crouched animation.
- Fixed Options > Multiplayer.
- Phone ringtone and background options added to multiplayer.
- Removed names showing up in the bottom corner in hunted.
- Fixed gamemode settings for capitalized map names.
- Fixed proper map names in the scoreboard.
- Added health to the scoreboard (placeholder)
- Added voice icon of who's speaking to the scoreboard.
- Added Sledgehammer melee weapon with new killcam.
- Added head damage to sledgehammer killcam.
- Added pocket light item and code.
- Melee damage adjustment based on location of impact. (Hitting arms is less damage, head is more)
- Added check for leg gibbing to only happen on solid ground.
- Adjusted max height in which grappling can be done.
SVN BUILD 2499
- Added new survivor animations, less static for now.
- Added voice speaking icon to scoreboard.
- Added temp health indicator to scoreboard.
- Removed broken attenuated zombie hitting sound that could be heard everywhere.
- Added updated and fixed RoanokePD and objectives.
- Added updated and fixed Aurora Estates (Ex)
- Updated navmesh for RoanokePD.
- Updated navmesh for Aurora Estates (Ex)
- Added developer, playtester and kickstarter icons to scoreboard.
- Updated reward system code for handling steam ID's for people.
- Updated survivor pathing.
- Fixed survivors "sliding" across the floor after being told to stop.
- Barricades now change colour based on wether you have ammo or there is something or someone blocking.
- Fixed gamemode detection for maps, now checks for upper and lowercase map names, fixed for server usage.
- Added melee weapons to the scoreboard, need proper icons for each weapon though...
- Lots of small changes to balance.
SVN BUILD 2487
- Fixed baseball bats and kabar weapon glows on world model txtures.
- Added FOV adjustement slider to video options.
- Added Mirrors back to the game.
- Added Enable/Disable mirrors to the video options.
- Fixed survivors nav pathing.
- Adjusted zombie attack distance for non-player targets.
- Adjusted zombie AI in relation to losing a target.
- Latest Roanoke PD with fixes objectives and other fixes.
- Weapon spawns code fixes.
- Extraction difficulty adjusted better per player, constant zombies adjusted.
- Extraction difficulty adjusted per house completed.
- Console commands added to adjust extraction difficulty.
SVN BUILD 2461
- Adjusted navigation code on Hunted. Possible crash fix.
- Fixed shiny common zombie textures.
SVN BUILD 2460
- Fixed zombie navigation more on extraction.
- Fixed zombie climing in windows and doors not to get stuck.
- Fixed AI when crouching to not break locomotion code.
- Fixed sound issues in various places.
- Adjusted zombie AI attacking system.
SVN BUILD 2448
- Added command "sensitivity_ironsight_scope" for adjusting mouse sensitivity in scoped mode.
- Zombie players can't hit zombie AI, fixes accidently hitting zombies or them getting in the way.
- Create entire working navmesh for suburbs, update for hunted and extraction..
- Adjusted survivor AI responding to another survivor climbing over a fence.
- Added security for issues resulting in death of survivors or them getting stuck.
- Added fix for random zombies dying in the street, result of broken zombie culling.
- Adjusted zombie senses in horde mode.
- Adjusted zombie player spawns on RPD.
- Navmesh repairs.
SVN BUILD 2441 ----------------------------------------------------------
- Fixed navmesh issues on suburbs.
- Adjusted spawn system for zombies in RPD.
- Adjusted spawn system for everyone in Park map.
- Adjusted zombie spawns on suburbs.
SVN BUILD 2438 ----------------------------------------------------------
- Fixed old nav mesh issue.
- Adjusted difficulty.
- Fixed tracking AI.
- Fixed zombies getting stuck trying to get to extracted survivors.
- Fixed survivors getting stuck outside the map, added protection for events.
- Other minor code changes for gameplay fixes.
- Added zombie culling system for removing trapped or lonely zombies.
SVN BUILD 2430 ----------------------------------------------------------
- Fixed animation issue.
- Fixed lack of player for weapon crash bug.
SVN BUILD 2427 ----------------------------------------------------------
- Added Kabar weapon.
- Added Baseball bat weapon.
- Added Metal Baseball bat weapon.
- Zombie player better damage adjustments + console variables to test.
- Difficulty zombie spawning adjustements.
- Ammo count difficulty adjustments.
- New weapon added to the code.
- Survivor voice icon when talking added.
- Added new zombie animations to fix some errors.
- Fixed problems with zombie player gibbing.
- Added more zombie gibbing to the modular zombie characters.
- Fixed missing models for unused arrow items.
- Fixed door shove animation loop.
- Fixed survivor AI having no pupils.
- Added protection for looping animation of death for crawlers.
- Disabled insta kills on crawling infected.
- Disabled damage on insta killed zombies.
- Added back ambient sounds for ALL maps!!!!
- Added new footstep and foilage sounds.
- Fixed non-attenuated zombie melee sounds.
- Added weapon selection icons for new weapons.
- Added new objective based gamemode level, Roanoke PD.
- Fixed missing weapon in Tony's arms in character selection.
- Fixed crouching stamina boost.
- Fixed certian hitbox damage priority situations.
- Fixed fade distance on ammo and grenades.
- Added missing texture zombie texture for aurora estates.