Call of Duty: Black Ops [Обсуждение]
- Nice_Smile
- Модератор
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- Откуда: Москва
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Насчет зашифрованных звуковых файлов ничего не слышно ?
Никто пока не раскодировал ?
Никто пока не раскодировал ?
Раскодили, правда способ не ко всем звукам подходит, тема тут.lokoroko писал(а):Насчет зашифрованных звуковых файлов ничего не слышно ?
Никто пока не раскодировал ?
- 1nquIz
- Полковник
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Вот откуда вы этот бред выкопали, а?FiNEk писал(а):Во первых нож больше не будет 1 hit kill. Они говорили надо 2 удара и теперь его надо будет отдельно доставать и носить(как баллистичиский нож примерно)
[txtspoil]:3[/txtspoil]
- FiNEk
- VIP
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http://www.pcgamer.com/2010/12/08/call- ... er-rifles/
As for the knife, Vahn had this to say.
“We’ve made some changes to the knife tunables that will be available in the next game update.
We are not currently planning to remove the lunge, make the knife a 2 hit kill in the front, or make you pull it out to use it. These are all good community suggestions that are appropriate for a future game that has a Barebones or Pure version.
Vjrus
Спасибо, сейчас гляну что там :-)
Спасибо, сейчас гляну что там :-)
- 1nquIz
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я чего-то не понимаюWe are not currently planning
Последний раз редактировалось FiNEk 11.12.2010, 15:02, всего редактировалось 2 раза.
Причина: оххх лооол. ну и слепота же я
Причина: оххх лооол. ну и слепота же я
[txtspoil]:3[/txtspoil]
- Nice_Smile
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Ну наконец-то хоть какое-то информация о выходе патча...Nice_Smile писал(а):pcdev писал(а):New patch includes /connect. ETA is still next week.
- DARK_DRAGON
- Капитан
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Вот мажоры и жлобы, даже на "Охоту за сокровищами" скидку не сделали =\
- Froz
- Майор
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Updates to Call of Duty: Black Ops have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Call of Duty: Black Ops
Improved threading performance on computers with only 2 cores.
Additional performance optimizations
Added an option to pre-cache all shaders during load time. This fixes hitching related to shader compiling on some video cards when viewing an area of the map for the first time.
Fixed random freezes in certain computer configurations.
Allow Team Change on Ranked servers when it does not unbalance teams (this is a server admin option).
Allow Team Change grace period at start of match (server admin option).
Added 4 more reserved slots (server admin option)
Added /connect
Improved quickmatch results (server side change)
Fix for watching films through Combat Record
Fixed compassSpectatorsSeeEnemies exploit
Fixed 3rd person fov exploit
Fix for infinite supply drop exploit.
Fixed crosshair flickering when stereo is active.
Various spawn improvements
Various sound improvements
Fix for Zombies – Teammate shadows not displayed properly.
Fix for radar not staying on in One in the Chamber when it should.
In a Domination match, the Position Secured medal is no longer delayed.
'Hardened: Equipment Shot' Challenge can now be completed by destroying a 'Camera Spike'.
Fix for choppy final killcam in dedicated servers.
Various map glitches fixed.
Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
Added mixed hardcore playlist
Added mixed barebones playlist
Added 12 player versions of all playlists
Rcon
Reduced timeout values. Connect (or failure to connect is faster).
Added all white-listed dvars for Ranked and Unranked. Admins have rcon access to ALL available dvars.
Added Settings and Console tabs for Ranked servers.
Fixes a bug where the “Server” tab doesn’t update values when connecting to a new server.
Added version number to the title bar.
Fixed a bug where UI state didn’t persist after switching to another server.
Added “disconnect” button.
Fixed map “set” to not use admindvar.
Changed all dvars which could be possibly float, to float. Mostly these are time-type dvars.
Fixed bug where entering a value of zero for Message Duration would cause a unhandled exception error
Truncated all message fields to 140 chars
Call of Duty: Black Ops
Improved threading performance on computers with only 2 cores.
Additional performance optimizations
Added an option to pre-cache all shaders during load time. This fixes hitching related to shader compiling on some video cards when viewing an area of the map for the first time.
Fixed random freezes in certain computer configurations.
Allow Team Change on Ranked servers when it does not unbalance teams (this is a server admin option).
Allow Team Change grace period at start of match (server admin option).
Added 4 more reserved slots (server admin option)
Added /connect
Improved quickmatch results (server side change)
Fix for watching films through Combat Record
Fixed compassSpectatorsSeeEnemies exploit
Fixed 3rd person fov exploit
Fix for infinite supply drop exploit.
Fixed crosshair flickering when stereo is active.
Various spawn improvements
Various sound improvements
Fix for Zombies – Teammate shadows not displayed properly.
Fix for radar not staying on in One in the Chamber when it should.
In a Domination match, the Position Secured medal is no longer delayed.
'Hardened: Equipment Shot' Challenge can now be completed by destroying a 'Camera Spike'.
Fix for choppy final killcam in dedicated servers.
Various map glitches fixed.
Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
Added mixed hardcore playlist
Added mixed barebones playlist
Added 12 player versions of all playlists
Rcon
Reduced timeout values. Connect (or failure to connect is faster).
Added all white-listed dvars for Ranked and Unranked. Admins have rcon access to ALL available dvars.
Added Settings and Console tabs for Ranked servers.
Fixes a bug where the “Server” tab doesn’t update values when connecting to a new server.
Added version number to the title bar.
Fixed a bug where UI state didn’t persist after switching to another server.
Added “disconnect” button.
Fixed map “set” to not use admindvar.
Changed all dvars which could be possibly float, to float. Mostly these are time-type dvars.
Fixed bug where entering a value of zero for Message Duration would cause a unhandled exception error
Truncated all message fields to 140 chars
Теперь хоть лаги исчезли :Yahoo!:
Умные люди стремятся владеть информацией, мудрые - результатом её обработки!