eSTEAMATiON - Профессиональный серверный эмулятор Steam-а

Обсуждаем все, что относится к выделенным серверам *NIX (Unix, Linux) и Windows
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impulse666
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#871 Сообщение 09.02.2010, 16:19

Русский ман?

Сейчас будет..
Изображение
Негласные Правила
1. Пропаганда лицензии запрещена.
2. На форуме режим многоступенчатых стандартов Ψ. То что можно одним, нельзя другим. Решается правящей партией
3. Ники членов правящей партии (impulse666, NiGHt-LEshiY, SHADOW) искажают только в случае необходимости получить БАН.

...воздержитесь от этого, изучите вот это.
Лучшая статья о моих взглядах. Настоятельно рекомендую.

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pinkpiton2
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#872 Сообщение 09.02.2010, 16:30

и дёрнул меня чёрт попробовать зайти на серв
Лог сервака ZPS
eSTEAMATiON SCI STEAM3 ParaEmulation System.
Version : 2.0
Type: Release Candidate 2 STAGE-4 TRUNK
Release Date: 09 Febuary 2010 9:00 PM
Author:ViTYAN



eSTEAMATiON SCI configuration has been successfully determined(Local config).
eSTEAMATiON SCI configuration is as following:

[eSTEAMATiON SCI(STEAM3) SECURITY POLICY]
REJECT Clients after initial validation process compleation: ENABLED
LEGACY RevEmu Clients: ACCEPT
LEGACY RevEmu 2-Nd Generation Clients: ACCEPT
RevEmu 3-Rd Generation Clients: ACCEPT
RevEmu SteamUp Clients: ACCEPT
SteamUp/AVSMP Clients: ACCEPT
Unknown Clients: DROP
Unknown Steam simulating Clients: DROP
Unknown NonSteam simulating Clients: DROP
Legit Steam Clients: ACCEPT
Cracked Steam Clients: ACCEPT
SETTI STEAM3 server scanner: ACCEPT

[eSTEAMATiON SCI(STEAM3) GLOBAL ID-GENERATION MODE]
GLOBAL SteamID mode for Supported(Known) NonSteam Clients: Unique ID's
GLOBAL SteamID mode for Legit Valve and Cracked Steam Clients: Unique ID's

[eSTEAMATiON SCI(STEAM3) LOGGING]
Enable logging of Client type to console on connect: ENABLED
Enable logging of REJECTED Client type to console on connect: ENABLED

[eSTEAMATiON SCI STEAM SUBSYSTEM]
Enable eSTEAMATiON STEAM2 subsystem: DISABLED(STEAM3 Mode)
SteamUP! - steam_id_pending и выброс с воплем что акк уже используется
semisteam 1.9 - steam validations rejected
чтение инструкции - 5$/строка.
чтение инструкции с выражением - 25$/строка.
чтение инструкции с пошаговым выполнением - прямо пропорционально тупости заказчика, но не менее 500$.

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alqaida
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#873 Сообщение 09.02.2010, 16:36

перезалейте куда-нить в другое место оттуда не качает пишет ошибка

усё скачал,но разбираться придёться долго,ошибок полно(может быть в сервере) и сервер падает(

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impulse666
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#874 Сообщение 09.02.2010, 17:20

http://no-steam.ru/INSTALL_RU.TXT
Русский мануал, немного дополненный, учтены последние обнаруженные опечатки, и недоговорки в английском.

Отзывы и замечания писать сюда.
Изображение
Негласные Правила
1. Пропаганда лицензии запрещена.
2. На форуме режим многоступенчатых стандартов Ψ. То что можно одним, нельзя другим. Решается правящей партией
3. Ники членов правящей партии (impulse666, NiGHt-LEshiY, SHADOW) искажают только в случае необходимости получить БАН.

...воздержитесь от этого, изучите вот это.
Лучшая статья о моих взглядах. Настоятельно рекомендую.

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Punkk
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#875 Сообщение 09.02.2010, 17:37

Сервере игры: Counter strike source
Версии сервера игры: Protocol version 7 Exe version 1.0.0.34 (cstrike) Exe build: 17:27:58 Dec 3 2009 (4044)
Типе операционной: WindowsXP Professional SP3 версия 2002
Логи сервера игры
Логи еСТ
estscidynlog.log
eST_STDLog has been called
eST_STDLog DBG: Final text is
eSTEAMATiON SCI STEAM3 ParaEmulation System.
Version : 2.0
Type: Release Candidate 2 STAGE-4 TRUNK
Release Date: 09 Febuary 2010 9:00 PM
Author:ViTYAN


eST_STDLog has been called
eST_STDLog DBG: Final text is


eSTEAMATiON SCI configuration has been successfully determined(Local config).


eST_STDLog has been called
eST_STDLog DBG: Final text is eSTEAMATiON SCI configuration is as following:



eST_STDLog has been called
eST_STDLog DBG: Final text is [eSTEAMATiON SCI(STEAM3) SECURITY POLICY]


eST_STDLog has been called
eST_STDLog DBG: Final text is REJECT Clients after initial validation process compleation: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is LEGACY RevEmu Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is LEGACY RevEmu 2-Nd Generation Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is RevEmu 3-Rd Generation Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is RevEmu SteamUp Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is SteamUp/AVSMP Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown Clients: DROP


eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown Steam simulating Clients: DROP


eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown NonSteam simulating Clients: DROP


eST_STDLog has been called
eST_STDLog DBG: Final text is Legit Steam Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is Cracked Steam Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is SETTI STEAM3 server scanner: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI(STEAM3) GLOBAL ID-GENERATION MODE]


eST_STDLog has been called
eST_STDLog DBG: Final text is GLOBAL SteamID mode for Supported(Known) NonSteam Clients: Unique ID's


eST_STDLog has been called
eST_STDLog DBG: Final text is GLOBAL SteamID mode for Legit Valve and Cracked Steam Clients: Unique ID's


eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI(STEAM3) LOGGING]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable logging of Client type to console on connect: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable logging of REJECTED Client type to console on connect: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI STEAM SUBSYSTEM]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable eSTEAMATiON STEAM2 subsystem: DISABLED(STEAM3 Mode)


eST_STDLog has been called
eST_STDLog DBG: Final text is
eSTEAMATiON SCI STEAM3 ParaEmulation System.
Version : 2.0
Type: Release Candidate 2 STAGE-4 TRUNK
Release Date: 09 Febuary 2010 9:00 PM
Author:ViTYAN


eST_STDLog has been called
eST_STDLog DBG: Final text is


eSTEAMATiON SCI configuration has been successfully determined(Local config).


eST_STDLog has been called
eST_STDLog DBG: Final text is eSTEAMATiON SCI configuration is as following:



eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI STEAM SUBSYSTEM]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable eSTEAMATiON STEAM2 subsystem: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is
eSTEAMATiON SCI STEAM3 ParaEmulation System.
Version : 2.0
Type: Release Candidate 2 STAGE-4 TRUNK
Release Date: 09 Febuary 2010 9:00 PM
Author:ViTYAN


eST_STDLog has been called
eST_STDLog DBG: Final text is


eSTEAMATiON SCI configuration has been successfully determined(Local config).


eST_STDLog has been called
eST_STDLog DBG: Final text is eSTEAMATiON SCI configuration is as following:



eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI STEAM SUBSYSTEM]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable eSTEAMATiON STEAM2 subsystem: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is
eSTEAMATiON SCI STEAM3 ParaEmulation System.
Version : 2.0
Type: Release Candidate 2 STAGE-4 TRUNK
Release Date: 09 Febuary 2010 9:00 PM
Author:ViTYAN


eST_STDLog has been called
eST_STDLog DBG: Final text is


eSTEAMATiON SCI configuration has been successfully determined(Local config).


eST_STDLog has been called
eST_STDLog DBG: Final text is eSTEAMATiON SCI configuration is as following:



eST_STDLog has been called
eST_STDLog DBG: Final text is [eSTEAMATiON SCI(STEAM3) SECURITY POLICY]


eST_STDLog has been called
eST_STDLog DBG: Final text is REJECT Clients after initial validation process compleation: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is LEGACY RevEmu Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is LEGACY RevEmu 2-Nd Generation Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is RevEmu 3-Rd Generation Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is RevEmu SteamUp Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is SteamUp/AVSMP Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown Clients: DROP


eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown Steam simulating Clients: DROP


eST_STDLog has been called
eST_STDLog DBG: Final text is Unknown NonSteam simulating Clients: DROP


eST_STDLog has been called
eST_STDLog DBG: Final text is Legit Steam Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is Cracked Steam Clients: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is SETTI STEAM3 server scanner: ACCEPT


eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI(STEAM3) GLOBAL ID-GENERATION MODE]


eST_STDLog has been called
eST_STDLog DBG: Final text is GLOBAL SteamID mode for Supported(Known) NonSteam Clients: Unique ID's


eST_STDLog has been called
eST_STDLog DBG: Final text is GLOBAL SteamID mode for Legit Valve and Cracked Steam Clients: Unique ID's


eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI(STEAM3) LOGGING]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable logging of Client type to console on connect: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable logging of REJECTED Client type to console on connect: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI STEAM SUBSYSTEM]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable eSTEAMATiON STEAM2 subsystem: DISABLED(STEAM3 Mode)


eST_STDLog has been called
eST_STDLog DBG: Final text is
eSTEAMATiON SCI STEAM3 ParaEmulation System.
Version : 2.0
Type: Release Candidate 2 STAGE-4 TRUNK
Release Date: 09 Febuary 2010 9:00 PM
Author:ViTYAN


eST_STDLog has been called
eST_STDLog DBG: Final text is


eSTEAMATiON SCI configuration has been successfully determined(Local config).


eST_STDLog has been called
eST_STDLog DBG: Final text is eSTEAMATiON SCI configuration is as following:



eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI STEAM SUBSYSTEM]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable eSTEAMATiON STEAM2 subsystem: ENABLED


eST_STDLog has been called
eST_STDLog DBG: Final text is
eSTEAMATiON SCI STEAM3 ParaEmulation System.
Version : 2.0
Type: Release Candidate 2 STAGE-4 TRUNK
Release Date: 09 Febuary 2010 9:00 PM
Author:ViTYAN


eST_STDLog has been called
eST_STDLog DBG: Final text is


eSTEAMATiON SCI configuration has been successfully determined(Local config).


eST_STDLog has been called
eST_STDLog DBG: Final text is eSTEAMATiON SCI configuration is as following:



eST_STDLog has been called
eST_STDLog DBG: Final text is
[eSTEAMATiON SCI STEAM SUBSYSTEM]


eST_STDLog has been called
eST_STDLog DBG: Final text is Enable eSTEAMATiON STEAM2 subsystem: ENABLED
SCI.log
eSTEAMATiON SCI Library v2.0 Release Candidate 2 STAGE-4 TRUNK has been loaded
Performing load stage analysis...
SCI LogFunc: Looking up for tier0.dll
SCI LogFunc: tier0 library has been found.
SCI LogFunc: *ppLogFunc choosed to be eST_STDLog
eSTEAMATiON SCI Logging facility initialization ... READY

SCI iNFO: SC module(steamclient.dll) load address is: 0x149C0000
SCI iNFO: SC module load address is: 0x149C0000

SCI iNFO:Preparing to load steamclient library for heuristics

SCI iNFO: SteamClient full file is:D:\My_Files\Games\CSS\bin\steamclient.dll

SCI pre-scan: SC library D:\My_Files\Games\CSS\bin\steamclient.dll has been loaded for heuristics analyze
SCI pre-scan: SCI Binary Cache file: SCI BINCACHE: BINCACHE does not exist.
NOT PRESENT
SCI iNFO: SC TEXT section slide is: 0x400[0] and 0x1000[1]

SCE:Init DBG1

SCE:Init DBG2

SCE:Init DBG3

SCE:Init DBG4
DEBUG SCI scan: CGameServer::SendUserConnectAndAuthenticate PTRN offset is 0x2B21C

SCE:Init DBG5b
SCI scan: Windows CGameServer->CBaseUser offset shift is 0x37C

SCE:Init DBG6b

SCE:Init DBG7

SCE:Init DBG8

SCE:Init DBG9

SCE:Init DBG10
SCI scan: CGameServer::SendUserConnectAndAuthenticate: 0x149EBCE0
SCI scan: CGameServer::GSSendUserConnectInternal was not found
eSTEAMATiON SCI Library v2.0 Release Candidate 2 STAGE-4 TRUNK has been loaded
Performing load stage analysis...
SCI LogFunc: Looking up for tier0.dll
SCI LogFunc: tier0 library has been found.
SCI LogFunc: *ppLogFunc choosed to be eST_STDLog
eSTEAMATiON SCI Logging facility initialization ... READY

SCI iNFO: SC module(steamclient.dll) load address is: 0x149C0000
SCI iNFO: SC module load address is: 0x149C0000

SCI iNFO:Preparing to load steamclient library for heuristics

SCI iNFO: SteamClient full file is:D:\My_Files\Games\CSS\bin\steamclient.dll

SCI pre-scan: SC library D:\My_Files\Games\CSS\bin\steamclient.dll has been loaded for heuristics analyze
SCI pre-scan: SCI Binary Cache file: SCI BINCACHE: BINCACHE does not exist.
NOT PRESENT
SCI iNFO: SC TEXT section slide is: 0x400[0] and 0x1000[1]

SCE:Init DBG1

SCE:Init DBG2

SCE:Init DBG3

SCE:Init DBG4
DEBUG SCI scan: CGameServer::SendUserConnectAndAuthenticate PTRN offset is 0x2B21C

SCE:Init DBG5b
SCI scan: Windows CGameServer->CBaseUser offset shift is 0x37C

SCE:Init DBG6b

SCE:Init DBG7

SCE:Init DBG8

SCE:Init DBG9

SCE:Init DBG10
SCI scan: CGameServer::SendUserConnectAndAuthenticate: 0x149EBCE0
SCI scan: CBaseUser::PostCallback: 0x14A5A500
SCI scan: CGameServer::_GSGetSteam2GetEncryptionKeyToSendToNewClient: 0x149E9200

SCI: Changing memory attributes of CGameServer::_GSGetSteam2GetEncryptionKeyToSendToNewClient ...Result:1
SCI: Storing new binary CACHE file: DONE
SCI: Looking up for Tier0 library... SUCCEEDED
SCI: Getting Plat_FloatTime Address: 0x895510
Size of GSClientDeny_t is 140 while size of GSClientApprove_t is 8


SCI_CGameServer_GSGetSteam2GetEncryptionKeyToSendToNewClient has been called

SCI_CGameServer_GSGetSteam2GetEncryptionKeyToSendToNewClient has been called

SCI_CGameServer_GSGetSteam2GetEncryptionKeyToSendToNewClient has been called
листинг установленных файлов:
srv_root\bin\libeay32.dll взял с gene6
srv_root\bin\steam_api.dll //-eST init.
srv_root\bin\eST-SCI.dll //eSTEAMATiON SCI
srv_root\bin\eSTS2.dll
srv_root\bin\valve_api.dll
srv_root\cfg\esteamation.cfg //eST Конфиг
srv_root\bin\engine.dll //Движок пропатченный "-esteamation-prep"
Подскажите пожалуйста У людей при входе с лицензии и SteamUp пишет
SteamGetEncryptedUserIDTicket failed (1)
reason-- SteamGetEncryptedUserIDTicket() failed with error 1: Unknown internal error occurred - AS command error
Что это и что с этим делать ?
esteamation.cfg
######################################################################################################################################################
######################################################################################################################################################
################################################## eSTEAMATiON 2.X SERiES Policy Configuration File ######################################################
################################################## Author: ViTYAN ######################################################
################################################## Date:08.02.2010 ######################################################
######################################################################################################################################################
######################################################################################################################################################




#######################################################################################################################################################
################################################## eSTEAMATiON STEAM LEVEL SETUP ########################################################
################################################## STEAM eSTEAMATiON ########################################################
#######################################################################################################################################################

; EN:
; Enable this ONLY if you use STEAM2(Source) server. For those server's you MUST enable this option. Leave it in default(Disabled) state for STEAM3 servers.

; RU:
; STEAM2(Source). STEAM2 . STEAM3
; ().

ServerNeedsSTEAM2AuthenticationSubsystem = True








######################################################################################################################################################
###################################################### Access policy configuration ################################################################
###################################################### ################################################################
######################################################################################################################################################


######################################################################################################################################################
############################## SECTION A: Classic STEAM2 Clients(Only applicable to Classic Source Engine(CSS,Synregy,Insurgency) ) ############################
############################## 1: STEAM2( Source) (CSS,Synregy,Insurgency)) #############################
######################################################################################################################################################


; EN:
; Allow clients with SteamEmu[hCupa] emulator to join your server and get their unique SteamID's.

; RU:
; SteamEmu SteamID.

AcceptSteamEmuClients = True

#======================================================================================================================================================

; EN:
; Allow legacy SteamEmu clients(vVersion < 3.75) to join you server. Those clients does NOT support uniqueID authentication
; and will be assigned IP bounded SteamID's.
; Such old SteamEmu version is used for example in popular CSS v34 DZ release.

; RU:
; SteamEmu( 3.75) .
; ID IP .
; CSS v34 DZ.

AcceptLegacySteamEmuClients = False

#=====================================================================================================================================================

; EN:
; Allow clients with HookEmu[cintX] emulator to join your server and get their unique SteamID's.

; RU:
; HookEmu SteamID.

AcceptHookEmuClients = True

#======================================================================================================================================================

; EN:
; Allow clients with LEGACY RevEmu of first generation(Or RevEmu SteamEmu Addon)[REVOLUTiON/shmelle] emulator to join your server
; and get their unique SteamID's

; RU:
; RevEmu( ) SteamID.
AcceptRevEmuClients = True

#======================================================================================================================================================

; EN:
; Allow Valve's Legit Players or players with Cracked Steam clients to join your server and get
; their uniqie SteamID's or IP bounded SteamID's(See special options below).
; RU:
; SteamID Valve.
AcceptSteamClients = True

#======================================================================================================================================================

; EN:
; Allow HL1 WON(-nosteam) clients to join your server and get IP bound ValveID.

; RU:
; HL1 WON ValveID IP .

AcceptHL1WONClients = True

#======================================================================================================================================================

; EN:
; Allow SemiSteam 1.9X clients to join on your server and get their unique SteamID's.

; RU:
; SemiSteam SteamID.

AccepteSTEAMATiONSemiSteamClients = True

#======================================================================================================================================================

; EN:
; Allow eSTEAMATiON WON 1.9X clients to join on your server and get their unique SteamID's.

; RU:
; eSTEAMATiON WON SteamID.

AccepteSTEAMATiONHL1WONClients = True;

#======================================================================================================================================================

; EN:
; This allows Setti's Server Scanner to join your server. The scanner can be fully detected by eSTEAMATION regardless of its IP address.
; Anyway ive got information that this IP is static and does not change.

; RU:
; Setti . IP
; () IP .

AcceptSettiServerScanner = True


######################################################################################################################################################
################################ SECTION B: LATEST GENERATION STEAM3/STEAM2 Clients(Applicable to All Engines ) ########################################
################################ 2: STEAM3/STEAM2( ) ########################################
######################################################################################################################################################


; EN:
; Allow clients with LEGACY RevEmu[REVOLUTiON/RevCrew] 2-Nd generation emulator(Newer ID system than in 1St generation but already deprecated) to join your server
; and get their unique SteamID's

; RU:
; RevEmu 2- SteamID( ID ).

AcceptRevEmu2NDGenerationClients = True
#======================================================================================================================================================

; EN:
; Allow clients with RevEmu[REVOLUTiON/RevCrew] 3-Rd generation emulator(New ID system) to join your server
; and get their unique SteamID's

; RU:
; RevEmu 3- ( ) SteamID( ID ).

AcceptRevEmu3RDGenerationClients = True

#======================================================================================================================================================

; EN:
; Allow clients with SteamUP![REVOLUTiON/RevCrew] emulator to join your server
; and get their unique SteamID's

; RU:
; RevCrew SteamUP! SteamID

AcceptRevEmuSteamUpClients = True

#======================================================================================================================================================

; EN:
; Allow clients with SteamUP!/AVSMP emulators to join your server
; and get their unique SteamID's

; RU:
; SteamUP/AVSMP SteamID

AcceptSteamUpAndAVSMPClients = True

#======================================================================================================================================================

; EN:
; Allow Valve's LEGIT STEAM clients to join your server
; and get their officia unique SteamID's
;NOTE:This option is only applicable for STEAM3 servers
; For STEAM2 servers use old AcceptSteamClients option from STEAM2 auth-policies section(It doesn't differentiate Legit Steam from Cracked Steam).

; RU:
; SteamID
;: STEAM3.
; STEAM2 AcceptSteamClients STEAM2 (
; ).

AcceptLegitSteamClients = True

#======================================================================================================================================================

; EN:
; Allow Valve's CRACKED STEAM(Unicensed) clients to join your server
; and get their officia unique SteamID's
;NOTE:This option is only applicable for STEAM3 servers

; RU:
; ( ) SteamID
;: STEAM3.

AcceptCrackedSteamClients = True

#======================================================================================================================================================

; EN:
; Allow SETTI's new STEAM3 server scanning bot to walk a little on your fresh STEAM3 server and add it to their MasterServer
; and get their unique SteamID's
; NOTE: Supported on STEAM2 servers too.

; RU:
; STEAM3 Setti STEAM3 .
; : STEAM2.

AcceptSettiSteam3ServerScanner = True

#======================================================================================================================================================


######################################################################################################################################################
################################### SECTION C: UNKNOWN/UNSUPPORTED CLIENTS #################################
################################### 3: / #################################
######################################################################################################################################################


; EN:
; Allow clients who's using unknown emulation libraries to join your server and get IP bounded SteamID's.

; RU:
; . SteamID IP .

AcceptUnknownClients = False

#======================================================================================================================================================

; EN:
; Allow clients who's using unknown emulation libraries(which try to simulate Legit clients like OLD RevEmu's) to join your server and get IP bounded SteamID's.

; RU:
; Steam ( RevEmu( )) . SteamID IP .

AcceptUnknownLegitSimulatingClients = False

#======================================================================================================================================================

; EN:
; Allow clients who's using unknown emulation libraries(which try to simulate NonSteam clients) to join your server and get IP bounded SteamID's.

; RU:
; . SteamID IP .

AcceptUnknownNonSteamSimulatingClients = False


######################################################################################################################################################
################################################### Additional authorization options ################################################################
################################################### ###############################################################
######################################################################################################################################################

; EN:
; DEPRECATED: Will modify ID governing in such a way that every single client will get the same ID then playing with SteamEmu or HookEmu. If other emulator is used by the client
; this option will not be applicable for him.
; Use it only on STEAM2(Source) servers.
; RU:
;: eSTEAMATION ID SteamEmu HookEmu ID.
; .
; STEAM2(Source).

EnforceSteamEmuCompatIDMode = True

#======================================================================================================================================================

; EN:
; Enforce Legit Steam /Cracked Steam clients to authorize via eSTEAMATiON and get IP bounded ID's.
; Note: If set to False those clients will get their Valve assigned Unique ID's

; RU:
; Steam- SteamID IP .
; Valve .
; False ID Valve.

ForceIPDerivedIDsForLegitClients = False

#======================================================================================================================================================

; EN:
; Enforce all Non-Steam clients to get IP bounded ID's regardless of emulator type
; Note: If set to False each Non-Steam client with supported emulator will get his Unique SteamID.

; RU:
; SteamID IP .
; False SteamID( eSTEAMATION)

ForceIPDerivedIDsForAllNonLegitClients = False


#######################################################################################################################################################
######################################################### Special logging configuration ####################################################################
######################################################### ####################################################################
#######################################################################################################################################################

; EN:
; If set to true then during connection initialization process of client type of his emu will be printed
; to server's console and logged to server's log.
; NOTE: HL1-AMD64 eSTEAMATiON will only out this info to console(log writing will not be performed)

; RU:
; (Steam + ) .
; : eSTEAMATiON HL1-AMD64 ( -
; Quake tier0 Valve Steam).

LogClientTypeOnConnect = True

#======================================================================================================================================================

; EN:
; If enabled EVERY client which dropped by security policy will be logged in server log and console with special eSTEAMATiON Security NOTICE.
; You as administrator will be able to determine and always know that is dropped client type.

; RU:
; eSTEAMATiON Security NOTICE
; . .

LogRejectedClientTypeOnConnect = True

#======================================================================================================================================================

;EN
; If enabled will use bot TIER0 functions during logging. Can be used on server with sv_logecho 0.

;RU
; TIER0 . sv_logecho 0.

LogUsingMsgInAdditionToLogFn = False




########################################################################################################################################################
#################################################### Clients REJECT mode configuration ################################################################
#################################################### ################################################################
#######################################################################################################################################################

; EN:
; If set to true server will drop restricted clients in late state of AUTH process. This drop method cannot be verifyed by SETTI autoscanners yet.
; You can drop all clients(and even their own scanner) form the server via policy and theyll consider the server as FFA(Free For All).
; NOTE: This option will be automatically enabled regadless of the setting here if EnableCustomPolicyClientRejectMessages option is enabled.

; RU:
; True .
; SETTI ( )
; .
; : EnableCustomPolicyClientRejectMessages.

ForceClientsRejectAfterInitialValidation = True

#======================================================================================================================================================

; EN:
; If set to true server will drop restricted clients with custom message in late state of AUTH process.
; eSTEAMATiON has a base of simple yet informative messages by default in its own code.
; To configure your own messages create/edit cfg/rej-msgs.conf (NiX) or cfg\rej-msgs.cfg(Win) configuration file manually
; NOTE: This option automatically enables ForceClientsRejectAfterInitialValidation even if disabled explicitly
;

; RU:
; True .
; eSTEAMATiON .
; / cfg/rej-msgs.conf () or cfg\rej-msgs.cfg()
; : ForceClientsRejectAfterInitialValidation .
EnableCustomPolicyClientRejectMessages = False


ForceMinimumeSTEAMATiONSemiSteamVersionOnClient = True
MinimumeSTEAMATiONSemiSteamVersionOnClientToEnforce = 1.6
Последний раз редактировалось Punkk 09.02.2010, 18:28, всего редактировалось 2 раза.

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impulse666
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#876 Сообщение 09.02.2010, 18:00

Напоминаю всем, баг-репорт должен содержать в себе информацию о:
Сервере игры (что за игра)
Версии сервера игры
Типе операционной системы, желательно с версиями, и всей доп. информацией
Логи сервера игры
Логи еСТ
Основные положения конфигурации еСТ (без комментариев, просто список переменных и их значения)
Желательно листинг установленных файлов вида:

Код: Выделить всё

srv_root\bin\steam_api.dll   //-eST init.
srv_root\bin\eST-SCI.dll  //eSTEAMATiON SCI
srv_root\cfg\esteamation.cfg //eST Конфиг
srv_root\bin\engine.dll  //Движок пропатченный "-esteamation-prep"
Опционально, можно привести логи работы VUP.

Не забывайте, чем больше и подробней информацию вы приведете, тем больше вероятности вам помочь. Неправильно составленные репорты будут игнорироваться, удаляться, а их авторам выноситься предупреждения.
Изображение
Негласные Правила
1. Пропаганда лицензии запрещена.
2. На форуме режим многоступенчатых стандартов Ψ. То что можно одним, нельзя другим. Решается правящей партией
3. Ники членов правящей партии (impulse666, NiGHt-LEshiY, SHADOW) искажают только в случае необходимости получить БАН.

...воздержитесь от этого, изучите вот это.
Лучшая статья о моих взглядах. Настоятельно рекомендую.

western
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#877 Сообщение 09.02.2010, 18:45

АДские аплодисменты :evil: по поводу выхода, на днях буду тестить.
Настоящий хам и Выжигатель предрассудков (карающий меч правосудия) с dedicated-server.ru
http://www.deagle.ru
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liverpool
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#878 Сообщение 09.02.2010, 19:11

Жалко, что автор не написал, что EST 2.0 preRC2 не поддерживает hlds (goldsource)
Целый час угробил на настройку и прочитал на форуме cs.rin.ru, что не пашет на goldsource.... Бррр

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impulse666
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#879 Сообщение 09.02.2010, 19:28

liverpool
Писали, не раз даже...
Изображение
Негласные Правила
1. Пропаганда лицензии запрещена.
2. На форуме режим многоступенчатых стандартов Ψ. То что можно одним, нельзя другим. Решается правящей партией
3. Ники членов правящей партии (impulse666, NiGHt-LEshiY, SHADOW) искажают только в случае необходимости получить БАН.

...воздержитесь от этого, изучите вот это.
Лучшая статья о моих взглядах. Настоятельно рекомендую.

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0zon
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#880 Сообщение 09.02.2010, 22:07

eSTEAMATiON 2.0 PreRC2 PUBLIC STAGE-4 DEVEL - ViTYAN
Отзеркальте пожалуйста :dash:

6o6po
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#881 Сообщение 09.02.2010, 22:29

0zon писал(а):eSTEAMATiON 2.0 PreRC2 PUBLIC STAGE-4 DEVEL - ViTYAN
Отзеркальте пожалуйста :dash:
На рапиду не пробиться, не иначе все кинулись на рапиду скачивать :D

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#882 Сообщение 09.02.2010, 22:44

Помоги себе сам, называется )
eSTEAMATiON 2.0 PreRC2 PUBLIC STAGE-4 DEVEL - ViTYAN

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AnTiSpameR
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#883 Сообщение 10.02.2010, 00:40

Поставил на сервер TF2 Linux вроде пока работает прекрасно - за что спасибо создателю.
Последний раз редактировалось AnTiSpameR 10.02.2010, 03:30, всего редактировалось 1 раз.
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VoidLess
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#884 Сообщение 10.02.2010, 00:44

Подключение к CSS серверу с зеабисовского клиента http://files.theabyss.ru/cs/css.exe (LEGACY hCupa's SteamEmu)
с замененными файлами на вот эти http://dump.ru/file/4291854 (RevEmu 3-Rd)
вешает сервер (нагрузка на проц 100%), НО только при выключенном -debug
висит он так минуты 3 (время 1 раз только замерял) и после этого тихо ребутается
(чистый зеабис реджектит по моему конфигу, стим нормально работает)
в логе остается только "eSTEAMATiON Client Info: Client uses RevCrew's RevEmu 3-Rd Generation"
т.е. повисает после этого, но до "eSTEAMATiON assigned STEAM_... ID to this client"
последние строчки esteamation-ticket.log
eSTEAMATiON Debug: SteamStartValidatingUserIDTicket has been called
eSTEAMATiON Debug: pEncryptedUserIDTicketFromClient has data and its size is 0x98
eSTEAMATiON Debug: pEncryptedUserIDTicketFromClient DATA PRINT:
0X4A 0 0 0 0X7 0XAC 0XF6 0X1D 0X76 0X65 0X72 0 0 0 0 0 0XE 0X58 0XED 0X3B 0X1 0 0X10 0X1 0X31 0X32 0X35 0X30 0X36 0X36 0X38 0X39 0X39 0X38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
для теста удалил rej-msgs.conf , ничего не изменилось
(перед этим там было название сайта на англ без кавычек - писало просто Client dropped by server.
может надо в кавычках писать?)

доп инфа:
ubuntu x86 2.6.18 OpenVZ
CSS сервер выкачан из hldsupdatetool ~месяц назад

прошу прощения, больше сейчас нету времени копать, вечером продолжу
(надо попробовать чистым зеабиссом зайти и побегать - т.е. разрешить вход)

зы: ставил правильно, по гайду, конфиг правил вдумчиво

rodgerland
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#885 Сообщение 10.02.2010, 11:55

Не знаю как у вас, но у меня работает отлично.
ubuntu x86 2.6.27-7 server
сегодняшнее обновление hlupdatetools

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