[Emu] REVOLUTiON Emulator | RevEmu

Обсуждаем все, что относится к выделенным серверам *NIX (Unix, Linux) и Windows
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bir3yk
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#241 Сообщение 04.08.2011, 12:40

Not_Found
в server.cfg прописано sv_tags no-steam ? если прописано то будет в списке серверов нонстим клиентов, если нет то нет.
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Not_Found
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#242 Сообщение 04.08.2011, 13:14

bir3yk
Спасибо, sv_tags no-steam прописал.
А вот еще вопрос, много форумов перелопатил, однозначного ответа не получил, имеет смысл прописывать мастер сервера или это пинг в никуда????

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#243 Сообщение 04.08.2011, 14:27

Not_Found
все зависит от того какие клиенты должны играть на твоем сервере.
Если стим и клиенты с ревему, то ничего писать не надо, если надумаешь пускать CrackedSteam клиентов(если разумеется они смогут зайти :)) то тогда желательно, но не обязательно, зарегистрировать сервер на setti, хотя кто пользуется крекедстим клиентом ума хватит отфильтровать сервера получаемые от вальве по тегу no-steam.
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Not_Found
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#244 Сообщение 04.08.2011, 14:44

bir3yk
Огромное спасибо за разъяснение, теперь то хоть понятно :beer:
PS Судя по логам rev CrackedSteam стим могут зайти
Последний раз редактировалось Not_Found 04.08.2011, 14:47, всего редактировалось 1 раз.

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#245 Сообщение 04.08.2011, 17:35

Сервер css v64, на линуксе, после последних обновлений толи опять пошли призраки, толи новый глюк. На сервере реально играет 16 человек, если смотреть через мониторинг или при поытке подключиться к нему, то видно 20, но в списках игроков значится только 16. Сервер тоже через status говорит, что играет 16. Никто не сталкивался с глюком?
В мире нет ничего ни хорошего, ни плохого; мы сами придумали всё это... В.Шекспир
мой проект http://games.2kom.ru

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#246 Сообщение 04.08.2011, 17:44

Есть такой глюк когда пускаешь Unknown клиентов,, поставь запрет!!!

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#247 Сообщение 04.08.2011, 17:59

У меня вход разрешен только лицензии и non-steam rev, а призраки все равно есть, так что непонятно вообще из-за чего это...

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#248 Сообщение 04.08.2011, 20:39

На windows полет нормальный без призраков, относительно долго уже. Пускаю тоже как лицензию так и rev и все.
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Gigabyte Z77P-D3/i7-3770 3.4MHz (4.1MHz)/Geforce GTX 760 2Gb 256Bit/6Gb Ram/OS Windows 8.1

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#249 Сообщение 04.08.2011, 21:11

Есть пиратский выделенный сервер tf2 версии 1.1.4.9 и клиент такой же версии.

Скачал revemu с офицального сайта http://www.rev-crew.info - RevCrew_win_9.85_11072011-1.7z установил на клиента, оружие и шапки открылись и нормально работают.

Скачал эмулятор для linux сервера RevCrew_linux_11072011-1.tar (у меня сервак стоит на Linux Debian Lenny).

Заменил соответствующие файлы в каталоге bin - libSteam2Auth.so и steamclient_11072011glibc2.11.1.so переименовав в steamclient.so (др. версию сошки steamclient_11072011_glibc2.13.so то же пробывал), а старый steamclient.so переименовал в steamclient_valve.so. В каталоге platform заменил items_440.bin В самом корне сервака steam_appid.txt и rev.ini

Содержимое rev.ini

Код: Выделить всё

[steamclient]

PlayerName = SteamPlayer
Logging=True
ClientDLL=./bin/steamclient_valve.so
#DisableUnlockedItems = True

[GameServer]

AllowOldRev74=True
AllowOldRev=False
AllowUnknown=True
AllowCracked=False
#AllowLegit=False
AllowedAnyCountConnectUnknownClientWithOneIP = false 
Перезагружаю сервак,работает нормально. Захожу с клиента на котором разлочено оружие. Но на серваке оружие и шапки не работают, стоит дефолтное все 1-го уровня. Лезу в рюкзак говорит, что "сервер потерал сооединение со Steam и ваше оружие будет не доступно"

В чем может быть проблема?

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#250 Сообщение 04.08.2011, 22:08

Maximalist
проблема в том что нужно использовать тестовую сошку выложенную на прошлой странице.
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#251 Сообщение 04.08.2011, 22:55

проблема в том что нужно использовать тестовую сошку выложенную на прошлой странице.
сори все страници не осилил

Поставил тестовую сошку теперь сообщение не выдает, что не может подсоединиться к серверу. Нормально показывает предметы в рюкзаке, на каждом классе которые надел. Но в самой игре так же стоят оружия 1-го уровня :dash:

Sourcemod на сервере не установлен. Использую steamclient.dll с логированием. Содержимое rev-client.log
2011/08/05 01:01:18 Startup
2011/08/05 01:01:18 Using Interface: SteamClient009
2011/08/05 01:01:18 CAdapterSteamClient009::CreateSteamPipe = 252732024
2011/08/05 01:01:18 CAdapterSteamClient009::ConnectToGlobalUser
2011/08/05 01:01:18 CAdapterSteamClient009::GetISteamUtils
2011/08/05 01:01:18 Using Interface: SteamUtils005
2011/08/05 01:01:18 CAdapterSteamClient009::GetISteamUser
2011/08/05 01:01:18 Using Interface: SteamUser013
2011/08/05 01:01:18 NSNet Client: Successfully initialized WinSock Subsystem.
2011/08/05 01:01:18 CAdapterSteamClient009::GetISteamUser
2011/08/05 01:01:18 Using Interface: SteamUser014
2011/08/05 01:01:18 NSNet Client: Successfully initialized WinSock Subsystem.
2011/08/05 01:01:18 CAdapterSteamClient009::GetISteamFriends
2011/08/05 01:01:18 Using Interface: SteamFriends008
2011/08/05 01:01:18 CAdapterSteamClient009::GetISteamMatchmaking
2011/08/05 01:01:18 Using Interface: SteamMatchMaking008
2011/08/05 01:01:18 CAdapterSteamClient009::GetISteamMatchmakingServers
2011/08/05 01:01:18 Using Interface: SteamMatchMakingServers002
2011/08/05 01:01:18 CAdapterSteamClient009::GetISteamUserStats
2011/08/05 01:01:18 Using Interface: STEAMUSERSTATS_INTERFACE_VERSION009
2011/08/05 01:01:18 CAdapterSteamClient009::GetISteamApps
2011/08/05 01:01:18 Using Interface: STEAMAPPS_INTERFACE_VERSION004
2011/08/05 01:01:18 CAdapterSteamClient009::GetISteamNetworking
2011/08/05 01:01:18 Using Interface: SteamNetworking005
2011/08/05 01:01:18 CAdapterSteamClient009::GetISteamRemoteStorage
2011/08/05 01:01:18 Using Interface: STEAMREMOTESTORAGE_INTERFACE_VERSION004
2011/08/05 01:01:20 CAdapterSteamApps004::BIsSubscribedApp ( 440 )
2011/08/05 01:01:20 CAdapterSteamClient009::GetISteamUser
2011/08/05 01:01:20 Using Interface: SteamUser014
2011/08/05 01:01:20 CAdapterSteamClient009::GetISteamFriends
2011/08/05 01:01:20 Using Interface: SteamFriends008
2011/08/05 01:01:20 CAdapterSteamClient009::GetISteamMatchmaking
2011/08/05 01:01:20 Using Interface: SteamMatchMaking008
2011/08/05 01:01:20 CAdapterSteamClient009::GetISteamMatchmakingServers
2011/08/05 01:01:20 Using Interface: SteamMatchMakingServers002
2011/08/05 01:01:20 CAdapterSteamClient009::GetISteamUserStats
2011/08/05 01:01:20 Using Interface: STEAMUSERSTATS_INTERFACE_VERSION009
2011/08/05 01:01:20 CAdapterSteamClient009::GetISteamApps
2011/08/05 01:01:20 Using Interface: STEAMAPPS_INTERFACE_VERSION004
2011/08/05 01:01:20 CAdapterSteamClient009::GetISteamNetworking
2011/08/05 01:01:20 Using Interface: SteamNetworking005
2011/08/05 01:01:20 CAdapterSteamClient009::GetISteamRemoteStorage
2011/08/05 01:01:20 Using Interface: STEAMREMOTESTORAGE_INTERFACE_VERSION004
2011/08/05 01:01:21 CAdapterSteamClient009::GetISteamUser
2011/08/05 01:01:21 Using Interface: SteamUser014
2011/08/05 01:01:21 CAdapterSteamClient009::GetISteamFriends
2011/08/05 01:01:21 Using Interface: SteamFriends008
2011/08/05 01:01:21 CAdapterSteamClient009::GetISteamMatchmaking
2011/08/05 01:01:21 Using Interface: SteamMatchMaking008
2011/08/05 01:01:21 CAdapterSteamClient009::GetISteamMatchmakingServers
2011/08/05 01:01:21 Using Interface: SteamMatchMakingServers002
2011/08/05 01:01:21 CAdapterSteamClient009::GetISteamUserStats
2011/08/05 01:01:21 Using Interface: STEAMUSERSTATS_INTERFACE_VERSION009
2011/08/05 01:01:21 CAdapterSteamClient009::GetISteamApps
2011/08/05 01:01:21 Using Interface: STEAMAPPS_INTERFACE_VERSION004
2011/08/05 01:01:21 CAdapterSteamClient009::GetISteamNetworking
2011/08/05 01:01:21 Using Interface: SteamNetworking005
2011/08/05 01:01:21 CAdapterSteamClient009::GetISteamRemoteStorage
2011/08/05 01:01:21 Using Interface: STEAMREMOTESTORAGE_INTERFACE_VERSION004
2011/08/05 01:01:21 CAdapterSteamClient009::CreateSteamPipe = 252772008
2011/08/05 01:01:21 CAdapterSteamClient009::BReleaseSteamPipe
2011/08/05 01:01:21 CAdapterSteamClient009::GetISteamUser
2011/08/05 01:01:21 Using Interface: SteamUser014
2011/08/05 01:01:22 CAdapterSteamClient009::GetISteamFriends
2011/08/05 01:01:22 Using Interface: SteamFriends008
2011/08/05 01:01:22 CAdapterSteamClient009::GetISteamMatchmaking
2011/08/05 01:01:22 Using Interface: SteamMatchMaking008
2011/08/05 01:01:22 CAdapterSteamClient009::GetISteamMatchmakingServers
2011/08/05 01:01:22 Using Interface: SteamMatchMakingServers002
2011/08/05 01:01:22 CAdapterSteamClient009::GetISteamUserStats
2011/08/05 01:01:22 Using Interface: STEAMUSERSTATS_INTERFACE_VERSION009
2011/08/05 01:01:22 CAdapterSteamClient009::GetISteamApps
2011/08/05 01:01:22 Using Interface: STEAMAPPS_INTERFACE_VERSION004
2011/08/05 01:01:22 CAdapterSteamClient009::GetISteamNetworking
2011/08/05 01:01:22 Using Interface: SteamNetworking005
2011/08/05 01:01:22 CAdapterSteamClient009::GetISteamRemoteStorage
2011/08/05 01:01:22 Using Interface: STEAMREMOTESTORAGE_INTERFACE_VERSION004
2011/08/05 01:01:23 Adapters::CSteamUtils005::GetIPCountry
2011/08/05 01:01:24 CAdapterSteamClient009::GetISteamRemoteStorage
2011/08/05 01:01:24 Using Interface: STEAMREMOTESTORAGE_INTERFACE_VERSION004
2011/08/05 01:01:24 Adapters::CSteamRemoteStorage004::FileExists file cfg/config.cfg
2011/08/05 01:01:24 File tf/cfg/config.cfg exists
2011/08/05 01:01:24 Adapters::CSteamRemoteStorage004::GetFileSize file cfg/config.cfg
2011/08/05 01:01:24 File tf/cfg/config.cfg lenght=9476
2011/08/05 01:01:24 Adapters::CSteamRemoteStorage004::FileRead file cfg/config.cfg
2011/08/05 01:01:24 Read file tf/cfg/config.cfg lenght=9476
2011/08/05 01:01:24 Adapters::CSteamRemoteStorage004::GetFileSize file materials/vgui/logos/spray.vtf
2011/08/05 01:01:24 Adapters::CSteamRemoteStorage004::GetFileSize file materials/vgui/logos/spray.vmt
2011/08/05 01:01:25 CAdapterSteamApps004::BIsLowViolence
2011/08/05 01:01:25 Adapters::CSteamUserStats009::RequestCurrentStats
2011/08/05 01:01:25 Adapters::CSteamUserStats009::FindLeaderboard
2011/08/05 01:01:25 Adapters::CSteamUserStats009::FindLeaderboard
2011/08/05 01:01:25 Adapters::CSteamUserStats009::FindLeaderboard
2011/08/05 01:01:25 Adapters::CSteamUserStats009::FindLeaderboard
2011/08/05 01:01:25 Adapters::CSteamUserStats009::FindLeaderboard
2011/08/05 01:01:25 Adapters::CSteamUserStats009::FindLeaderboard
2011/08/05 01:01:25 Adapters::CSteamUserStats009::FindLeaderboard
2011/08/05 01:01:25 Adapters::CSteamUserStats009::FindLeaderboard
2011/08/05 01:01:25 Adapters::CSteamUserStats009::FindLeaderboard
2011/08/05 01:01:25 Adapters::CSteamUserStats009::FindLeaderboard
2011/08/05 01:01:25 Adapters::CSteamUserStats009::FindLeaderboard
2011/08/05 01:01:25 Adapters::CSteamUserStats009::FindLeaderboard
2011/08/05 01:01:25 Adapters::CSteamUserStats009::FindLeaderboard
2011/08/05 01:01:25 Adapters::CSteamUserStats009::FindLeaderboard
2011/08/05 01:01:25 Adapters::CSteamUserStats009::FindLeaderboard
2011/08/05 01:01:25 Adapters::CSteamUserStats009::FindLeaderboard
2011/08/05 01:01:25 Adapters::CSteamUserStats009::FindLeaderboard
2011/08/05 01:01:25 Adapters::CSteamUserStats009::FindLeaderboard
2011/08/05 01:01:25 CAdapterSteamClient009::GetISteamRemoteStorage
2011/08/05 01:01:25 Using Interface: STEAMREMOTESTORAGE_INTERFACE_VERSION004
2011/08/05 01:01:25 Adapters::CSteamRemoteStorage004::FileExists file item_clientacks.txt
2011/08/05 01:01:29 ReadImageFileViaMagic: Attempting to load image platform/avatar.dat

2011/08/05 01:01:29 ReadImageFileViaMagic: Loaded image(platform/avatar.dat), Format: JPEG

2011/08/05 01:01:29 ReadImageFileViaMagic: Cannot retrieve colormap size of the image: Magick: Image does not contain a colormap

2011/08/05 01:01:29 ReadImageFileViaMagic: Additional image information: Image BitDepth: 8, Color Space: 1, Color Space Type: 0, Compression: 8, Color Map Size: 0

2011/08/05 01:01:29 ReadImageFileViaMagic: Succesfully resized loaded image to new size(64x64)

2011/08/05 01:01:29 ReadImageFileViaMagic: Starting construct RGBA buffer for processed 64x64 image

2011/08/05 01:01:29 Adapters::CSteamUserStats009::StoreStats
2011/08/05 01:01:30 CAdapterSteamClient009::GetISteamUser
2011/08/05 01:01:30 Using Interface: SteamUser014
2011/08/05 01:01:30 CAdapterSteamClient009::GetISteamFriends
2011/08/05 01:01:30 Using Interface: SteamFriends008
2011/08/05 01:01:30 CAdapterSteamClient009::GetISteamMatchmaking
2011/08/05 01:01:30 Using Interface: SteamMatchMaking008
2011/08/05 01:01:30 CAdapterSteamClient009::GetISteamMatchmakingServers
2011/08/05 01:01:30 Using Interface: SteamMatchMakingServers002
2011/08/05 01:01:30 CAdapterSteamClient009::GetISteamUserStats
2011/08/05 01:01:30 Using Interface: STEAMUSERSTATS_INTERFACE_VERSION009
2011/08/05 01:01:30 CAdapterSteamClient009::GetISteamApps
2011/08/05 01:01:30 Using Interface: STEAMAPPS_INTERFACE_VERSION004
2011/08/05 01:01:30 CAdapterSteamClient009::GetISteamNetworking
2011/08/05 01:01:30 Using Interface: SteamNetworking005
2011/08/05 01:01:30 CAdapterSteamClient009::GetISteamRemoteStorage
2011/08/05 01:01:30 Using Interface: STEAMREMOTESTORAGE_INTERFACE_VERSION004
2011/08/05 01:02:08 CAdapterSteamClient009::GetISteamUser
2011/08/05 01:02:08 Using Interface: SteamUser014
2011/08/05 01:02:08 CAdapterSteamClient009::GetISteamFriends
2011/08/05 01:02:08 Using Interface: SteamFriends008
2011/08/05 01:02:08 CAdapterSteamClient009::GetISteamMatchmaking
2011/08/05 01:02:08 Using Interface: SteamMatchMaking008
2011/08/05 01:02:08 CAdapterSteamClient009::GetISteamMatchmakingServers
2011/08/05 01:02:08 Using Interface: SteamMatchMakingServers002
2011/08/05 01:02:08 CAdapterSteamClient009::GetISteamUserStats
2011/08/05 01:02:08 Using Interface: STEAMUSERSTATS_INTERFACE_VERSION009
2011/08/05 01:02:08 CAdapterSteamClient009::GetISteamApps
2011/08/05 01:02:08 Using Interface: STEAMAPPS_INTERFACE_VERSION004
2011/08/05 01:02:08 CAdapterSteamClient009::GetISteamNetworking
2011/08/05 01:02:08 Using Interface: SteamNetworking005
2011/08/05 01:02:08 CAdapterSteamClient009::GetISteamRemoteStorage
2011/08/05 01:02:08 Using Interface: STEAMREMOTESTORAGE_INTERFACE_VERSION004
2011/08/05 01:02:43 Adapters::CSteamUserStats009::StoreStats
2011/08/05 01:02:43 Adapters::CSteamUserStats009::StoreStats
2011/08/05 01:02:45 CAdapterSteamClient009::GetISteamRemoteStorage
2011/08/05 01:02:45 Using Interface: STEAMREMOTESTORAGE_INTERFACE_VERSION004
2011/08/05 01:02:45 Adapters::CSteamRemoteStorage004::GetQuota
2011/08/05 01:02:45 Adapters::CSteamRemoteStorage004::FileWrite file cfg/config.cfg
2011/08/05 01:02:45 Write file tf/cfg/config.cfg lenght=9476
2011/08/05 01:02:46 CAdapterSteamClient009::ReleaseUser
2011/08/05 01:02:46 CAdapterSteamClient009::BReleaseSteamPipe
2011/08/05 01:02:46 Shutdown
Содержимое rev.ini клиента
[Emulator]

# CacheEnabled set to true to enable loading apps from GCF.
# If it is true, and a clientregistry.blob file is not supplied,
# then you must supply revApps.ini file with the correct cache requirements.
# See the example revApps.ini, however it is highly recommended that you use
# a clientregistry.blob file for maximum compatibility
#
# Default = False
#
CacheEnabled = false

# CachePath - set to the folder where your GCF files are located
#
# Default = (n/a)
#
CachePath = E:\Steam\SteamApps

# Language - rev emu will automagically load the correct language files.
# This can be English, French, Italian, German, Spanish, sChinese,
# Korean, Koreana, tChinese, Japanese, Russian, Thai, or Portugeuse
#
# revEmu will try to set the Language key in the following order:
# Use the Language key in the this rev.ini if it is present
# Use the Steam Language key in the registry if it is present
# Default the Language to English
#
#Language = English
Language = Russian

# Change Logging to True to enable/disable log file output for steam.dll
#
# Default = False
#
Logging=False

# Change SteamDll to point to your official Steam client DLL.
# This setting is required for Steam UserID Validation functions
# to support legit Steam IDs. Otherwise, all clients would get
# IDs generated from their IP addresses.
# Also make sure you uncomment the line below (remove "#")
# if you want to use this setting!
# Note that this setting only applies to games using SteamGameServer
# up to version 003. (e.g. CS: Source, Team Fortess 2, Garry's Mod)
#
# Default = (n/a)
#
SteamDll=.\bin\Steam\Steam.dll

# Change SteamClient to True if you want to use the steamclient emulator.
# This setting is recommended to be true for both clients \ game servers
# and for all games, except games which use SteamClient006 interface
# (e.g. CS: Source, Half-Life 2: Deathmatch)
# To see if the game is using this old interface, enable SteamClient,
# enable Logging and you will notice a log line "Using SteamClientXXX".
# If 007, leave the option ON, otherwise, it is recommended not to use it.
#
# Default = False
#
SteamClient = True

# Change SteamUser to the steam username that you wish to use with revEmu
# Defaults to revCrew if not specified
#
SteamUser = SteamPlayer

[Log]

# If Logging is set to True, choose which functions would you like to log.
#
# Default = False
#
FileSystem=False
Account=False
UserID=False

[steamclient]

################################### NOTE ####################################
# These settings may apply even if you don't choose to use steamclient.dll! #
#############################################################################
#
# Change the setting below to set your PlayerName (used in src2007 engine)
# not use ""
#
# Default = REVOLUTiON
#
PlayerName= Demon


# Change the setting below to enable/disable log file output for steamclient.dll
#
# Default = False
#
Logging=False

# Change ClientDLL to point to the original steamclient.dll
# This setting will enable VAC for your server and your server will be listed
# on Valve master server! Also, Steam clients will have their regular Steam IDs
# Please use the steamclient.dll from Steam folder!
#
# Default = (n/a)
#
#ClientDLL=.\bin\Steam\steamclient.dll

#
#
#SteamExe=E:\Steam\Steam.exe

# DisableUnlockedItems enables you to choose whether to use the new weapons in
# Team Fortress 2. This setting applies to you only if you are a regular player,
# or to all your clients if you are a server hoster.
#
# Default = False
#
#DisableUnlockedItems = True

# If you use in Ultimate SSDK change the setting below to True
# use only Ultimate SSDK enable else disable.
# Default = False
#
#EnableSDK = True

#Change the setting to set masterserver, from where serverlist will be got.
#No support Setti masterserver.....
#Default = 72.165.61.136:27015 only for HL2
#Friends tab in serverbrowser shows another masterserver for VIP server ($)
#
#HL1 servers
#MasterServer = 188.40.40.201:27010
#MasterServer = 69.28.158.131:27010
#MasterServer = 209.197.20.34:27010
#MasterServer = 69.28.140.247:27010
#
#HL2 servers
#
MasterServer = 72.165.61.153:27015
#MasterServer = 63.234.149.83:27011
#MasterServer = 63.234.149.90:27011
#
#rdkf
#MasterServer = 68.142.72.250:27012

#Search game version in MasterServer.
#Default search all version.
#
#GameVersion = 1.0.0.64

#Add rename ClanTag maximum 12 symbol UTF-8 or 24 symbol ANSI
#ex. ClanTag = revcrev
ClanTag=[revcrew]

[GameServer]

# GameServer policy rules
# Allow (v9.73 < revEmu < 9.83) clients to join your server
#
# Default = True
#
AllowOldRev74=False

# Allow revEmu v9.63 ~ 9.73 clients to join your server
# revEmu v9.62 and below will be rejected nevertheless
#
# Default = True
#
AllowOldRev=False

# Allow unknown clients to join your server
#
# Default = True
#
AllowUnknown=False

# Allow cracked Steam clients to join your server
#
# Default = True
#
AllowCracked=False

# Allow legitimate Steam clients to join your server
#
# Default = True
#
#AllowLegit=False

#Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP default true)
#
AllowedAnyCountConnectUnknownClientWithOneIP = false

[GameServerNSNet]
#EnableNSNetSvc = [False/UDP/TCP/BOTH]
#NSNetDedicatedPort = Порт(Только для Slave серевров)
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT

AngeLex
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#252 Сообщение 04.08.2011, 23:34

у меня запрещены Unknow клиенты
В мире нет ничего ни хорошего, ни плохого; мы сами придумали всё это... В.Шекспир
мой проект http://games.2kom.ru

Аватара пользователя
h4uja2
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#253 Сообщение 05.08.2011, 00:21

сделайте новый файл предметов для тф2
Промо предметы новые
( )in' with portals
now u're think( )Изображение

maxturbo
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#254 Сообщение 05.08.2011, 22:18

Вопрос:
1. Версия RevCrew от 11.07.2011
2. Сервер и Клиент. Игра Team Fortress 2
Rev.ini
[Emulator]

# CacheEnabled set to true to enable loading apps from GCF.
# If it is true, and a clientregistry.blob file is not supplied,
# then you must supply revApps.ini file with the correct cache requirements.
# See the example revApps.ini, however it is highly recommended that you use
# a clientregistry.blob file for maximum compatibility
#
# Default = False
#
CacheEnabled = false

# CachePath - set to the folder where your GCF files are located
#
# Default = (n/a)
#
CachePath = E:\Steam\SteamApps

# Language - rev emu will automagically load the correct language files.
# This can be English, French, Italian, German, Spanish, sChinese,
# Korean, Koreana, tChinese, Japanese, Russian, Thai, or Portugeuse
#
# revEmu will try to set the Language key in the following order:
# Use the Language key in the this rev.ini if it is present
# Use the Steam Language key in the registry if it is present
# Default the Language to English
#
#Language = English
Language = Russian

# Change Logging to True to enable/disable log file output for steam.dll
#
# Default = False
#
Logging=False

# Change SteamDll to point to your official Steam client DLL.
# This setting is required for Steam UserID Validation functions
# to support legit Steam IDs. Otherwise, all clients would get
# IDs generated from their IP addresses.
# Also make sure you uncomment the line below (remove "#")
# if you want to use this setting!
# Note that this setting only applies to games using SteamGameServer
# up to version 003. (e.g. CS: Source, Team Fortess 2, Garry's Mod)
#
# Default = (n/a)
#
SteamDll=.\bin\Steam\Steam.dll

# Change SteamClient to True if you want to use the steamclient emulator.
# This setting is recommended to be true for both clients \ game servers
# and for all games, except games which use SteamClient006 interface
# (e.g. CS: Source, Half-Life 2: Deathmatch)
# To see if the game is using this old interface, enable SteamClient,
# enable Logging and you will notice a log line "Using SteamClientXXX".
# If 007, leave the option ON, otherwise, it is recommended not to use it.
#
# Default = False
#
SteamClient = True

# Change SteamUser to the steam username that you wish to use with revEmu
# Defaults to revCrew if not specified
#
SteamUser = SteamPlayer

[Log]

# If Logging is set to True, choose which functions would you like to log.
#
# Default = False
#
FileSystem=False
Account=False
UserID=False

[steamclient]

################################### NOTE ####################################
# These settings may apply even if you don't choose to use steamclient.dll! #
#############################################################################
#
# Change the setting below to set your PlayerName (used in src2007 engine)
# not use ""
#
# Default = REVOLUTiON
#
PlayerName=Your name


# Change the setting below to enable/disable log file output for steamclient.dll
#
# Default = False
#
Logging=False

# Change ClientDLL to point to the original steamclient.dll
# This setting will enable VAC for your server and your server will be listed
# on Valve master server! Also, Steam clients will have their regular Steam IDs
# Please use the steamclient.dll from Steam folder!
#
# Default = (n/a)
#
ClientDLL=.\bin\Steam\steamclient.dll

#
#
#SteamExe=E:\Steam\Steam.exe

# DisableUnlockedItems enables you to choose whether to use the new weapons in
# Team Fortress 2. This setting applies to you only if you are a regular player,
# or to all your clients if you are a server hoster.
#
# Default = False
#
#DisableUnlockedItems = True

# If you use in Ultimate SSDK change the setting below to True
# use only Ultimate SSDK enable else disable.
# Default = False
#
#EnableSDK = True

#Change the setting to set masterserver, from where serverlist will be got.
#No support Setti masterserver.....
#Default = 72.165.61.136:27015 only for HL2
#Friends tab in serverbrowser shows another masterserver for VIP server ($)
#
#HL1 servers
#MasterServer = 188.40.40.201:27010
#MasterServer = 69.28.158.131:27010
#MasterServer = 209.197.20.34:27010
#MasterServer = 69.28.140.247:27010
#
#HL2 servers
#
MasterServer = 72.165.61.153:27015
#MasterServer = 63.234.149.83:27011
#MasterServer = 63.234.149.90:27011
#
#rdkf
#MasterServer = 68.142.72.250:27012

#Search game version in MasterServer.
#Default search all version.
#
#GameVersion = 1.0.0.64

#Add rename ClanTag maximum 12 symbol UTF-8 or 24 symbol ANSI
#ex. ClanTag = revcrev
ClanTag=[revcrew]

[GameServer]

# GameServer policy rules
# Allow (v9.73 < revEmu < 9.83) clients to join your server
#
# Default = True
#
AllowOldRev74=False

# Allow revEmu v9.63 ~ 9.73 clients to join your server
# revEmu v9.62 and below will be rejected nevertheless
#
# Default = True
#
AllowOldRev=False

# Allow unknown clients to join your server
#
# Default = True
#
AllowUnknown=False

# Allow cracked Steam clients to join your server
#
# Default = True
#
AllowCracked=False

# Allow legitimate Steam clients to join your server
#
# Default = True
#
#AllowLegit=False

#Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP

default true)
#
AllowedAnyCountConnectUnknownClientWithOneIP = false

[GameServerNSNet]
#EnableNSNetSvc = [False/UDP/TCP/BOTH]
#NSNetDedicatedPort = Порт(Только для Slave серевров)
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
4. .bin\steam\steam.dll | .bin\steam\steamclient.dll
rev-log
2011/12/27 15:04:18 Startup
2011/12/27 15:04:44 Using Interface: SteamClient009
2011/12/27 15:04:44 CAdapterSteamClient009::SetLocalIPBinding
2011/12/27 15:04:44 CAdapterSteamClient009::CreateLocalUser
2011/12/27 15:04:46 CAdapterSteamClient009::GetISteamGameServer
2011/12/27 15:04:46 Using Interface: SteamGameServer010
2011/12/27 15:04:46 CAdapterSteamClient009::GetISteamUtils
2011/12/27 15:04:46 Using Interface: SteamUtils005
2011/12/27 15:04:46 CAdapterSteamClient009::GetISteamApps
2011/12/27 15:04:46 Using Interface: STEAMAPPS_INTERFACE_VERSION003
2011/12/27 15:04:46 Adapters::CSteamGameServer010::LogOn
2011/12/27 15:04:46 CAdapterSteamClient009::GetISteamGameServer
2011/12/27 15:04:46 Using Interface: SteamGameServer010
2011/12/27 15:04:46 CAdapterSteamClient009::GetISteamMasterServerUpdater
2011/12/27 15:04:46 Using Interface: SteamMasterServerUpdater001
2011/12/27 15:04:46 CAdapterSteamClient009::GetISteamNetworking
2011/12/27 15:04:46 Using Interface: SteamNetworking005
2011/12/27 15:04:46 CAdapterSteamClient009::GetISteamGameServer
2011/12/27 15:04:46 Using Interface: SteamGameServer010
2011/12/27 15:04:46 CAdapterSteamClient009::GetISteamMasterServerUpdater
2011/12/27 15:04:46 Using Interface: SteamMasterServerUpdater001
2011/12/27 15:04:46 CAdapterSteamClient009::GetISteamNetworking
2011/12/27 15:04:46 Using Interface: SteamNetworking005
2011/12/27 15:05:12 RevEmu NSNet Service: New client connected(Via UDP)

2011/12/27 15:05:12 RevEmu NSNet Service: New client connected(Via TCP)

2011/12/27 15:05:12 RevEmu NSNet Service: NSNet Client closed/dropped the connection: 10054

2011/12/27 15:05:12 RevEmu NSNet Service: New client connected(Via TCP)

2011/12/27 15:05:12 RevEmu NSNet Service: Client sent coordinator message but it's not in clients list

2011/12/27 15:05:12 Adapters::CSteamGameServer010::SendUserConnectAndAuthenticate
2011/12/27 15:05:12 Ticket: Rev Emu.
2011/12/27 15:05:12 UserConnect IP = 192.168.11.148 | SteamID = STEAM_0:0:2015138496 (228)

2011/12/27 15:05:15 RevEmu NSNet Service: Client's PreAuthentication session becomes server connected-session

2011/12/27 15:05:30 RevEmu NSNet Service: New client connected(Via UDP)

2011/12/27 15:05:30 RevEmu NSNet Service: New client connected(Via TCP)

2011/12/27 15:05:30 RevEmu NSNet Service: NSNet Client closed/dropped the connection: 10054

2011/12/27 15:05:30 RevEmu NSNet Service: New client connected(Via TCP)

2011/12/27 15:05:30 RevEmu NSNet Service: Client sent coordinator message but it's not in clients list

2011/12/27 15:05:30 Adapters::CSteamGameServer010::SendUserConnectAndAuthenticate
2011/12/27 15:05:30 Ticket: Rev Emu.
2011/12/27 15:05:30 UserConnect IP = 192.168.10.60 | SteamID = STEAM_0:0:751481767 (228)

2011/12/27 15:05:33 RevEmu NSNet Service: Client's PreAuthentication session becomes server connected-session

2011/12/27 15:05:46 RevEmu NSNet Service: New client connected(Via UDP)

2011/12/27 15:05:46 RevEmu NSNet Service: New client connected(Via TCP)

2011/12/27 15:05:46 RevEmu NSNet Service: NSNet Client closed/dropped the connection: 10054

2011/12/27 15:05:46 RevEmu NSNet Service: New client connected(Via TCP)

2011/12/27 15:05:46 RevEmu NSNet Service: Client sent coordinator message but it's not in clients list

2011/12/27 15:05:46 Adapters::CSteamGameServer010::SendUserConnectAndAuthenticate
2011/12/27 15:05:46 Ticket: Rev Emu.
2011/12/27 15:05:46 UserConnect IP = 192.168.11.80 | SteamID = STEAM_0:0:1967689655 (228)

2011/12/27 15:05:49 RevEmu NSNet Service: Client's PreAuthentication session becomes server connected-session

2011/12/27 15:08:43 SteamDisconnect IP = 192.168.11.80 | SteamID = STEAM_0:0:1967689655

2011/12/27 15:08:56 SteamDisconnect IP = 192.168.11.148 | SteamID = STEAM_0:0:2015138496

2011/12/27 15:09:03 SteamDisconnect IP = 192.168.10.60 | SteamID = STEAM_0:0:751481767
6. Да установлен!!!
7. Как сделать смену предметов прям на сервере!!! Все перепробовал, не получается!!!
Версия клиента и сервера 1.1.6.8

bir3yk
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#255 Сообщение 06.08.2011, 01:28

maxturbo
текущий ревему в раздаче не умеет менять предметы на сервере, но скоро будет выложен который умеет.
Изображение

Ответить Вложения 6